A Hierarchical Incentive Mechanism for Federated Learning
Why this work is in the frame
A frame that forgets how it found something cannot be audited. These are the routes that admitted this work.
Bibliographic record
Abstract
With the explosive development of mobile computing, federated learning (FL) has been considered as a promising distributed training framework for addressing the shortage of conventional cloud based centralized training. In FL, local model owners (LMOs) individually train their respective local models and then upload the trained local models to the task publisher (TP) for aggregation to obtain the global model. When the data provided by LMOs do not meet the requirements for model training, they can recruit workers to collect data. In this paper, by considering the interactions among the TP, LMOs and workers, we propose a three-layer hierarchical game framework. However, there are two challenges. First, information asymmetry between workers and LMOs may result in that the workers hide their types. Second, incentive mismatch between TP and LMOs may result in a lack of LMOs’ willingness to participate in FL. Therefore, we decompose the hierarchical-based framework into two layers to address these challenges. For the lower-layer, we leverage the contract theory to ensure truthful reporting of the workers’ types, based on which we simplify the feasible conditions of the contract and design the optimal contract. For the upper-layer, the Stackelberg game is adopted to model the interactions between the TP and LMOs, and we derive the Nash equilibrium and Stackelberg equilibrium solutions. Moreover, we develop an iterative <underline xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">H</u>ierarchical-based <underline xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">U</u>tility <underline xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">M</u>aximization <underline xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">A</u>lgorithm (HUMA) to solve the coupling problem between upper-layer and lower-layer games. Extensive numerical experimental results verify the effectiveness of HUMA, and the comparison results illustrate the performance gain of HUMA.
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Full frame distilled prediction
Teacher imitationNot calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.
Codex and Gemma teacher scores by category
| Category | Codex | Gemma |
|---|---|---|
| Metaresearch | 0.000 | 0.000 |
| Meta-epidemiology (narrow) | 0.000 | 0.000 |
| Meta-epidemiology (broad) | 0.000 | 0.000 |
| Bibliometrics | 0.000 | 0.001 |
| Science and technology studies | 0.001 | 0.000 |
| Scholarly communication | 0.001 | 0.000 |
| Open science | 0.005 | 0.001 |
| Research integrity | 0.000 | 0.001 |
| Insufficient payload (model declined to judge) | 0.000 | 0.000 |
Machine scores (provisional)
The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.
Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.
score_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it