Cross-Modal Generative Semantic Communications for Mobile AIGC: Joint Semantic Encoding and Prompt Engineering
Why this work is in the frame
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Bibliographic record
Abstract
Employing massive Mobile AI-Generated Content (AIGC) Service Providers (MASPs) with powerful models, high-quality AIGC services become accessible for resource-constrained end users. However, this advancement, referred to as mobile AIGC, also introduces a significant challenge: users should download large AIGC outputs from the MASPs, leading to substantial bandwidth consumption and potential transmission failures. In this paper, we apply cross-modal <underline xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">G</u>enerative <underline xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">Sem</u>antic <underline xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">Com</u>munications (G-SemCom) in mobile AIGC to overcome wireless bandwidth constraints. Specifically, we utilize cross-modal attention maps to indicate the correlation between user prompts and each part of AIGC outputs. In this way, the MASP can analyze the prompt context and filter the most semantically important content efficiently. Only semantic information is transmitted, with which users can recover the entire AIGC output with high quality while saving mobile bandwidth. Since the transmitted information not only preserves the semantics but also prompts the recovery, we formulate a joint semantic encoding and prompt engineering problem to optimize the bandwidth allocation among users. Particularly, we present a human-perceptual metric named Joint Perceptual Similarity and Quality (JPSQ), which is fused by two learning-based measurements regarding semantic similarity and aesthetic quality, respectively. Furthermore, we develop the Attention-aware Deep Diffusion (ADD) algorithm, which learns attention maps and leverages the diffusion process to enhance the environment exploration ability of traditional deep reinforcement learning (DRL). Extensive experiments demonstrate that our proposal can reduce the bandwidth consumption of mobile users by 49.4% on average, with almost no perceptual difference in AIGC output quality. Moreover, the ADD algorithm shows superior performance over baseline DRL methods, with 1.74× higher overall reward.
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Full frame distilled prediction
Teacher imitationNot calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.
Codex and Gemma teacher scores by category
| Category | Codex | Gemma |
|---|---|---|
| Metaresearch | 0.000 | 0.000 |
| Meta-epidemiology (narrow) | 0.000 | 0.000 |
| Meta-epidemiology (broad) | 0.000 | 0.000 |
| Bibliometrics | 0.000 | 0.000 |
| Science and technology studies | 0.000 | 0.000 |
| Scholarly communication | 0.000 | 0.000 |
| Open science | 0.000 | 0.000 |
| Research integrity | 0.000 | 0.000 |
| Insufficient payload (model declined to judge) | 0.000 | 0.000 |
Machine scores (provisional)
The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.
Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.
score_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it