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Record W4401942373 · doi:10.1016/j.procs.2024.08.026

Forecasting Future Behavior: Agents in Board Game Strategy

2024· article· en· W4401942373 on OpenAlex

Why this work is in the frame

A frame that forgets how it found something cannot be audited. These are the routes that admitted this work.

affAt least one author lists a Canadian institution in the pinned OpenAlex snapshot.

Bibliographic record

VenueProcedia Computer Science · 2024
Typearticle
Languageen
FieldComputer Science
TopicExplainable Artificial Intelligence (XAI)
Canadian institutionsUniversité du Québec à Rimouski
Fundersnot available
KeywordsComputer scienceOperations researchArtificial intelligenceHuman–computer interaction

Abstract

fetched live from OpenAlex

This paper presents findings on machine learning agent behavior prediction in a board game application developed by a group of students. The goal of this research is to create a model facilitating collaboration between a user and an AI to play together in the board game using a Human-in-the-Loop architecture. By injecting explainability, the aim is to enhance communication and understanding between the user and the AI agent. Featuring a competitive Artificial Intelligence (AI) based on the Proximal Policy Optimization model, this research explores methods to make AI decisions transparent for enhanced player understanding. Two predictive models, a Decision Tree (DT) and a Deep Learning (DL) classifier, were developed and compared. The results show that the DT model is effective for short-term predictions but limited in broader applications, while the DL classifier shows potential for long-term prediction without requiring direct access to the game's AI. This study contributes to understanding human-AI interaction in gaming and offers insights into AI decision-making processes.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesMeta-epidemiology (narrow), Scholarly communication
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Simulation or modeling · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.979
Threshold uncertainty score1.000

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0010.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0010.004
Science and technology studies0.0000.000
Scholarly communication0.0020.003
Open science0.0030.001
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.070
GPT teacher head0.316
Teacher spread0.246 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it