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What drives metaverse retail environments (non)usage? A behavioral reasoning theory perspective

2024· article· en· W4405622015 on OpenAlexafffund
Waqar Nadeem, Abdul R. Ashraf, Shadma Shahid

Bibliographic record

VenueTechnological Forecasting and Social Change · 2024
Typearticle
Languageen
FieldBusiness, Management and Accounting
TopicConsumer Retail Behavior Studies
Canadian institutionsToronto Metropolitan UniversityBrock University
FundersSocial Sciences and Humanities Research CouncilSocial Sciences and Humanities Research Council of Canada
KeywordsPerspective (graphical)MetaverseComputer scienceMarketingHuman–computer interactionBusinessArtificial intelligenceVirtual reality

Abstract

fetched live from OpenAlex

The metaverse offers novel opportunities for marketers to captivate users by enhancing their retail experiences in this digital space. Despite extensive discourse on the conceptual aspects of the metaverse, empirical research exploring the factors that motivate or deter user engagement in retail environments remains scarce. This study utilizes Behavioral Reasoning Theory to investigate how consumers' personal values and beliefs, along with their reasons for and against using metaverse retail environments shape their sense of connectedness and intentions to engage with these environments. Using a mixed-methods approach, the study begins with qualitative insights from 100 metaverse users, followed by quantitative analysis of data from 337 participants to empirically validate the proposed framework. The findings reveal escapism, social interaction, playfulness, and immersiveness as primary reasons-for, while inaccuracy, information overload, privacy concerns, and fatigue were identified as reasons-against using the metaverse retail environments. Furthermore, media consumption and digital literacy are shown to moderate these relationships. Collectively, these insights contribute to a foundational understanding of the behavioral intricacies and dynamic interaction patterns within the rapidly evolving metaverse, offering critical implications for managers aiming to optimize user engagement in metaverse retail environments. • Reveals the role of personal values and beliefs in motivators and barriers to engaging with metaverse retail spaces. • Pinpoints escapism, social interaction, playfulness, and immersiveness as primary drivers of the metaverse retail engagement. • Identifies inaccuracy, information overload, privacy concerns and fatigue as key barriers. • Demonstrates how digital literacy and media use shape the link between motivations and intent in metaverse retail engagement. • Offers insights on interaction dynamics, providing strategies for managers to enhance engagement in metaverse retail.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.005
metaresearch head score (Gemma)0.020
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.009
Threshold uncertainty score0.029

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0050.020
Meta-epidemiology (narrow)0.0000.001
Meta-epidemiology (broad)0.0000.001
Bibliometrics0.0020.001
Science and technology studies0.0010.005
Scholarly communication0.0090.008
Open science0.0020.004
Research integrity0.0020.002
Insufficient payload (model declined to judge)0.0090.001

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.113
GPT teacher head0.294
Teacher spread0.181 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designObservational
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations15
Published2024
Admission routes2
Has abstractyes

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