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Record W4409775926 · doi:10.1080/10447318.2025.2483863

Exploring Persuasive Games for Emotion Regulation: A State-of-the-Art Scoping Review

2025· article· en· W4409775926 on OpenAlex

Why this work is in the frame

A frame that forgets how it found something cannot be audited. These are the routes that admitted this work.

affAt least one author lists a Canadian institution in the pinned OpenAlex snapshot.

Bibliographic record

VenueInternational Journal of Human-Computer Interaction · 2025
Typearticle
Languageen
FieldArts and Humanities
TopicMedia Influence and Health
Canadian institutionsDalhousie University
Fundersnot available
KeywordsState (computer science)PsychologyCognitive psychologyAestheticsSocial psychologyCognitive scienceComputer scienceArt

Abstract

fetched live from OpenAlex

Persuasive games, designed and tailored to change users’ behavior, have enhanced user experience across various domains. However, their role in emotion regulation remains understudied, despite the increasingly immersive environments they create that trigger emotional responses. Sensors have emerged as key artificial intelligence (AI) tools in persuasive games supporting emotion regulation compared to other AI technologies, such as chatbots. Yet the effectiveness, challenges, and applications of these sensors lack comprehensive exploration. Our scoping review analyzed 32 articles published from 2013 to 2023 on persuasive games using AI-based sensing technologies for emotion regulation. Results from 27 articles (84.8%) reporting the effectiveness of sensors revealed mostly large to moderate effects (d ≥ 0.8 ≤ 0.4). Common challenges with integrated sensors (camera systems, facial recognition, smartwatches, and altimetric pressure sensors) included emotion detection accuracy and ethical concerns. We provide design recommendations for developing ethically sound and effective persuasive games for emotion regulation in the future.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Other design · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.576
Threshold uncertainty score0.305

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0000.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0000.001
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.166
GPT teacher head0.389
Teacher spread0.223 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it