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Record W4409785123 · doi:10.61091/jcmcc127b-466

A Study of Human-Computer Interaction in Evaluating Students’ Emotional Behavior and Educational Management under Big Data

2025· article· en· W4409785123 on OpenAlex

Why this work is in the frame

A frame that forgets how it found something cannot be audited. These are the routes that admitted this work.

venuePublished in a venue whose home country is Canada.
no affNo Canadian affiliation: this work is invisible to an affiliation-only frame.
No Canadian affiliation. An affiliation-only frame, the usual design, would never have seen this work. It is one of the works that make the case for inverting the frame.

Bibliographic record

VenueJournal of Combinatorial Mathematics and Combinatorial Computing · 2025
Typearticle
Languageen
FieldDecision Sciences
TopicBig Data Technologies and Applications
Canadian institutionsnot available
Fundersnot available
KeywordsComputer sciencePsychologyBig dataApplied psychologyData scienceHuman–computer interactionData mining

Abstract

fetched live from OpenAlex

Students in adolescence are not mature in mind, thought, ability and other aspects, which are easily affected by various emotional behaviors.Positive emotional behavior contributes to students' mental health and academic progress.Negative emotional behavior would lead to psychological problems and academic frustration.If it is not paid attention to, students may act out of control under the control of negative emotions, thus resulting in serious mental illness, which is not conducive to the education and management of students.Due to the rapid development of social information network and science and technology, the analysis of students' emotional behavior and educational management by pure human intervention has fallen behind, and it is impossible to timely feedback, track and predict students' status.This paper introduced the general direction and achievements of human-computer interaction research, and discussed the combination of big data and human-computer interaction.The method of applying human-computer interaction technology to students' emotional behavior analysis and education management was studied.The pure human intervention method was compared with facial emotion recognition, voice emotion recognition, human-computer body feeling interaction and virtual scene education methods under human-computer interaction technology.Five experimental groups were designed to conduct research in three aspects of emotional behavior analysis, education and learning, and supervision and management.It was found that the average accuracy of facial emotion recognition for emotional behavior analysis was 88.0%; the average course learning efficiency of virtual scene education used for students' educational learning was 82.8%, and the total progress was up to 99.81%; the average success rate of human-computer somatosensory interaction for supervision and management was the highest, which was 68.1%.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.004
metaresearch head score (Gemma)0.001
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Theoretical or conceptual · Consensus signal: Theoretical or conceptual
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.070
Threshold uncertainty score0.548

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0040.001
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0010.000
Bibliometrics0.0010.001
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0020.002
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.262
GPT teacher head0.469
Teacher spread0.207 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it