Labour and migration in the games industry: circulation of workers and struggles across Brazilian and British contexts
Bibliographic record
Abstract
The article analyzes how migration shapes the circulation of workers and struggles. The aim is to territorialize both the industry and meanings of work and collectivities for workers. In research on migration and the digital economy, the games industry has been underrepresented. The article builds on labour process theory framework and two case studies, with (1) Brazilian migrants working abroad and (2) workers from various parts of the world working in Britain, highlighting both the commonalities and the specificities of the circulation of the workforce and struggles. While the first case points out a migrant workforce dispersed around the world who experience difficulties as migrants while being considered a ‘skilled’ workforce, the second showcases how a country recruits migrants into the games industry and how workers of different nationalities work and organize themselves. Both cases reveal how territorialized the workforce is as well as desires and challenges in organizing.
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How this classification was reachedexpand
Full frame machine prediction
Teacher imitationNot calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.
Distilled classifier scores by category (both heads)
| Category | Codex | Gemma |
|---|---|---|
| Metaresearch | 0.002 | 0.004 |
| Meta-epidemiology (narrow) | 0.000 | 0.000 |
| Meta-epidemiology (broad) | 0.000 | 0.000 |
| Bibliometrics | 0.002 | 0.003 |
| Science and technology studies | 0.010 | 0.007 |
| Scholarly communication | 0.004 | 0.002 |
| Open science | 0.001 | 0.006 |
| Research integrity | 0.001 | 0.001 |
| Insufficient payload (model declined to judge) | 0.004 | 0.000 |
Machine scores (provisional)
The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.
Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.
score_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from itClassification
machine, unvalidatedMachine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.
How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".