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Record W4411991883 · doi:10.1016/j.chbr.2025.100740

Bidirectional associations between video game playing and ADHD symptoms among school-aged children

2025· article· en· W4411991883 on OpenAlexaffabout
Gabriel Arantes Tiraboschi, Caroline Fitzpatrick, Hyoun S. Kim, Luísa Superbia-Guimarães, Laurie-Anne Kosak, Gabrielle Garon‐Carrier

Bibliographic record

VenueComputers in Human Behavior Reports · 2025
Typearticle
Languageen
FieldMedicine
TopicAttention Deficit Hyperactivity Disorder
Canadian institutionsToronto Metropolitan UniversityUniversité de Sherbrooke
Fundersnot available
KeywordsPsychologyVideo gameDevelopmental psychologyClinical psychologyMultimediaComputer science

Abstract

fetched live from OpenAlex

Past research has suggested associations between gaming and symptoms of attention-deficit/hyperactivity disorder (ADHD) among children and adolescents. Yet, little research has been conducted to clarify the directionality of this association during middle childhood when ADHD issues typically emerge. Clarifying directionality is key to understanding whether gaming precedes and predicts ADHD symptoms, or the opposite. To shed light on this topic, this study investigates this association longitudinally during middle childhood. We employed a Random Intercept Cross-Lagged Panel Model to estimate longitudinal bidirectional associations between child gaming and ADHD symptoms from ages 6 to 10. Variables were derived from parent-reported child weekly hours of gaming and teacher-reported child ADHD symptoms. Data are from the Quebec Longitudinal Study of Child Development, a population-based cohort of Canadian children (N=1749). We hypothesized a bidirectional association. Our results revealed that higher levels of ADHD symptoms at age 6 predicted more time gaming at age 7. Likewise, more ADHD symptoms at age 7 predicted more gaming at age 8. However, later in development, this association reverses direction: higher levels of gaming at age 8 predicted more ADHD symptoms at age 10. Additional analyses of separated dimensions of ADHD revealed that associations with gaming were stronger for the hyperactivity/impulsivity dimension. These findings suggest that children with more ADHD symptoms tend to devote more time to gaming during the early years of middle childhood. In turn, this increase in gaming during early school years contributes to worsening ADHD symptoms later in development, particularly hyperactivity/impulsivity symptoms.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.005
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: Observational
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.275
Threshold uncertainty score0.548

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0010.005
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.001
Bibliometrics0.0010.001
Science and technology studies0.0010.000
Scholarly communication0.0010.001
Open science0.0010.001
Research integrity0.0000.001
Insufficient payload (model declined to judge)0.0020.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.031
GPT teacher head0.338
Teacher spread0.307 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designObservational
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations1
Published2025
Admission routes2
Has abstractyes

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Same venueComputers in Human Behavior ReportsSame topicAttention Deficit Hyperactivity DisorderFrench-language works237,207