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Record W4411991883 · doi:10.1016/j.chbr.2025.100740

Bidirectional associations between video game playing and ADHD symptoms among school-aged children

2025· article· en· W4411991883 on OpenAlex

Why this work is in the frame

A frame that forgets how it found something cannot be audited. These are the routes that admitted this work.

affAt least one author lists a Canadian institution in the pinned OpenAlex snapshot.
aboutThe title or abstract carries a Canadian signal from the geographic lexicon.

Bibliographic record

VenueComputers in Human Behavior Reports · 2025
Typearticle
Languageen
FieldMedicine
TopicAttention Deficit Hyperactivity Disorder
Canadian institutionsToronto Metropolitan UniversityUniversité de Sherbrooke
Fundersnot available
KeywordsPsychologyVideo gameDevelopmental psychologyClinical psychologyMultimediaComputer science

Abstract

fetched live from OpenAlex

Past research has suggested associations between gaming and symptoms of attention-deficit/hyperactivity disorder (ADHD) among children and adolescents. Yet, little research has been conducted to clarify the directionality of this association during middle childhood when ADHD issues typically emerge. Clarifying directionality is key to understanding whether gaming precedes and predicts ADHD symptoms, or the opposite. To shed light on this topic, this study investigates this association longitudinally during middle childhood. We employed a Random Intercept Cross-Lagged Panel Model to estimate longitudinal bidirectional associations between child gaming and ADHD symptoms from ages 6 to 10. Variables were derived from parent-reported child weekly hours of gaming and teacher-reported child ADHD symptoms. Data are from the Quebec Longitudinal Study of Child Development, a population-based cohort of Canadian children (N=1749). We hypothesized a bidirectional association. Our results revealed that higher levels of ADHD symptoms at age 6 predicted more time gaming at age 7. Likewise, more ADHD symptoms at age 7 predicted more gaming at age 8. However, later in development, this association reverses direction: higher levels of gaming at age 8 predicted more ADHD symptoms at age 10. Additional analyses of separated dimensions of ADHD revealed that associations with gaming were stronger for the hyperactivity/impulsivity dimension. These findings suggest that children with more ADHD symptoms tend to devote more time to gaming during the early years of middle childhood. In turn, this increase in gaming during early school years contributes to worsening ADHD symptoms later in development, particularly hyperactivity/impulsivity symptoms.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: Observational
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.001
Threshold uncertainty score0.901

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0000.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.031
GPT teacher head0.338
Teacher spread0.307 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it