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Record W4413337006 · doi:10.1002/rnc.70150

Strategic Learning for Disturbance Rejection in Multi‐Agent Systems: Nash and Minmax in Graphical Games

2025· article· en· W4413337006 on OpenAlex

Why this work is in the frame

A frame that forgets how it found something cannot be audited. These are the routes that admitted this work.

affAt least one author lists a Canadian institution in the pinned OpenAlex snapshot.
fundA Canadian funder is recorded on the work.

Bibliographic record

VenueInternational Journal of Robust and Nonlinear Control · 2025
Typearticle
Languageen
FieldComputer Science
TopicAdaptive Dynamic Programming Control
Canadian institutionsQueen's University
FundersBasic and Applied Basic Research Foundation of Guangdong ProvinceNational Key Research and Development Program of ChinaNatural Sciences and Engineering Research Council of Canada
KeywordsMinimaxComputer scienceNash equilibriumDisturbance (geology)Mathematical optimizationArtificial intelligenceMathematical economicsMathematicsBiology

Abstract

fetched live from OpenAlex

ABSTRACT This article investigates the optimal control problem with disturbance rejection for discrete‐time multi‐agent systems under cooperative and non‐cooperative graphical games frameworks. Given the practical challenges of obtaining accurate models, Q‐function‐based policy iteration methods are proposed to seek the Nash equilibrium solution for the cooperative graphical game and the distributed minmax solution for the non‐cooperative graphical game. To implement these methods online, two reinforcement learning frameworks are developed, an actor‐disturber‐critic structure for the cooperative graphical game and an actor‐adversary‐disturber‐critic structure for the non‐cooperative graphical game. The stability of the proposed methods is rigorously analyzed, and simulation results are provided to illustrate the effectiveness of the proposed methods.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Simulation or modeling · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.843
Threshold uncertainty score0.354

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0010.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.018
GPT teacher head0.277
Teacher spread0.259 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it