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Record W4413866355 · doi:10.5539/hes.v15n4p85

Technology Acceptance Model of Immersive Microlearning in STEAM Education: Insights from a PLS-SEM Analysis

2025· article· en· W4413866355 on OpenAlex

Why this work is in the frame

A frame that forgets how it found something cannot be audited. These are the routes that admitted this work.

venuePublished in a venue whose home country is Canada.
no affNo Canadian affiliation: this work is invisible to an affiliation-only frame.
No Canadian affiliation. An affiliation-only frame, the usual design, would never have seen this work. It is one of the works that make the case for inverting the frame.

Bibliographic record

VenueHigher Education Studies · 2025
Typearticle
Languageen
FieldComputer Science
TopicEducation and Learning Interventions
Canadian institutionsnot available
Fundersnot available
KeywordsPsychologyMathematics educationComputer science

Abstract

fetched live from OpenAlex

This study examines learners' acceptance of an immersive STEAM-based microlearning environment from the perspective of the Technology Acceptance Model (TAM), utilizing Partial Least Squares Structural Equation Modeling (PLS-SEM) as the primary analytical approach. While immersive technologies such as virtual reality (VR) and augmented reality (AR) have become increasingly integrated into educational contexts, limited research has explored their adoption within STEAM-focused microlearning settings designed to foster creativity. Drawing on a sample of 40 undergraduate students in Thailand, the study examined the interrelationships among five core TAM constructs: perceived ease of use (PEOU), perceived usefulness (PU), attitude toward using (ATT), behavioral intention to use (BI), and actual system use (USE). The findings reveal that PU significantly influences ATT (β = 0.799) and BI (β = 0.492), while PEOU has a strong effect on PU (β = 0.825) but a negligible direct impact on ATT (β = -0.029). The strongest predictor of actual system use was ATT (β = 0.652), suggesting that positive attitudes toward the learning environment are crucial for sustained engagement. Moreover, indirect effects underscore the mediating role of PU between PEOU and other TAM constructs. The model explained 51.5% to 68.1% of the variance in the endogenous variables, confirming its robustness in this educational context. These findings highlight the importance of emphasizing perceived usefulness and intuitive design in the development of immersive microlearning systems for STEAM education. Implications for instructional design and future research directions are also discussed.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.602
Threshold uncertainty score0.577

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0000.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0020.004
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0010.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.031
GPT teacher head0.361
Teacher spread0.329 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it