EXPERIENCES OF THE APPLICATION OF WAR GAMES IN THE MILITARY DECISION-MAKING PROCESS
Bibliographic record
Abstract
The military decision-making process is a set of mental and visual activities of an individual and/or a team that leads to optimal solutions to problems, that is, optimal decisions on the engagement of military forces in a specific situation. The military decision-making process itself is carried out using several strictly determined algorithms depending on the level of military organization at which the decision is made. War games are one of the tools within standard operating procedures, as an algorithm for the military decision-making process. The paper presents the results of research related to the experience of applying war games in the military decision-making process in foreign armed forces (The United States of America, The United Kingdom and Canada) and the Serbian Armed Forces. For the purposes of the research, the content analysis method was primarily used. The results obtained during the implementation of the research represent the basis for further research into this issue.
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How this classification was reachedexpand
Full frame machine prediction
Teacher imitationNot calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.
Distilled classifier scores by category (both heads)
| Category | Codex | Gemma |
|---|---|---|
| Metaresearch | 0.010 | 0.038 |
| Meta-epidemiology (narrow) | 0.001 | 0.001 |
| Meta-epidemiology (broad) | 0.001 | 0.001 |
| Bibliometrics | 0.002 | 0.001 |
| Science and technology studies | 0.004 | 0.012 |
| Scholarly communication | 0.006 | 0.005 |
| Open science | 0.002 | 0.007 |
| Research integrity | 0.002 | 0.005 |
| Insufficient payload (model declined to judge) | 0.002 | 0.000 |
Machine scores (provisional)
The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.
Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.
score_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from itClassification
machine, unvalidatedMachine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.
How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".