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Record W4415360187 · doi:10.59934/jaiea.v5i1.1555

Analysis of the Pattern of the Relationship the Intensity of Playing Onilne Games and Learning Interest Using Association Rule Mining (Apriori) at STMIK KAPUTAMA

2025· article· W4415360187 on OpenAlexaff
Evan Syahputra Meliala

Bibliographic record

VenueJournal of Artificial Intelligence and Engineering Applications (JAIEA) · 2025
Typearticle
Language
FieldComputer Science
TopicData Mining and Machine Learning Applications
Canadian institutionsKootenay Association for Science & Technology
Fundersnot available
KeywordsAssociation rule learningAssociation (psychology)Process (computing)A priori and a posterioriIntensity (physics)Dependency (UML)

Abstract

fetched live from OpenAlex

The rapid development of information technology has a significant impact on the learning lives of students, one of which is through the increasing intensity of playing online games. This phenomenon raises concerns regarding its influence on learning interests, so it is necessary to conduct an in-depth analysis to see the pattern of relationships that occur. This study aims to analyze the relationship between the intensity of playing online games and the learning interest of STMIK Kaputama students using the Association Rule Mining method with a priori algorithm. The research data was obtained through questionnaires that were shared with students, then processed into binary tabular forms so that they could be processed using the RapidMiner software. The analysis process is carried out through the stage of forming frequent itemset, calculating support and confidence, to finding association rules that meet the minimum requirements. The results showed that there were several significant relationship patterns between the variables of the intensity of playing online games and learning interest. For example, the pattern "PS1 & WBS4 & TKG2 & UWB1" has support of 35% and results in a confidence value that shows a strong association between playing time factors, dependency levels, and learning efforts. In general, the higher the intensity of playing online games, the more it affects the decrease in students' interest in learning. These findings can be an input for the campus and students in managing gaming activities so that they do not have a negative impact on academics.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.005
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: Observational
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.003
Threshold uncertainty score0.007

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0010.005
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.001
Bibliometrics0.0030.003
Science and technology studies0.0000.000
Scholarly communication0.0010.001
Open science0.0000.001
Research integrity0.0000.001
Insufficient payload (model declined to judge)0.0020.001

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.042
GPT teacher head0.291
Teacher spread0.249 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designObservational
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2025
Admission routes1
Has abstractyes

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