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Content Description for Face Animation

2005· book-chapter· en· W48501886 on OpenAlex

Why this work is in the frame

A frame that forgets how it found something cannot be audited. These are the routes that admitted this work.

affAt least one author lists a Canadian institution in the pinned OpenAlex snapshot.

Bibliographic record

VenueIGI Global eBooks · 2005
Typebook-chapter
Languageen
FieldComputer Science
TopicFace recognition and analysis
Canadian institutionsSimon Fraser University
Fundersnot available
KeywordsComputer scienceMultimediaTrainerAnimationHuman–computer interactionSoftwareService (business)GraphicsComputer facial animationInteractive televisionComputer animationWorld Wide WebComputer graphics (images)

Abstract

fetched live from OpenAlex

Face animation is a challenging area of computer graphics and multimedia systems research (Parke, 1996). Realistic personalized face animation is the basis for virtual software agents that can be used in many applications, including video conferencing, online training and customer service, visual effects in movies, and interactive games. A software agent can play the role of a trainer, a corporate representative, a specific person in an interactive virtual world, and even a virtual actor. Using this technology, movie producers can create new scenes including people who are not physically available. Furthermore, communication systems can represent a caller without any need to transmit high volume multimedia data over limited bandwidth lines. Adding intelligence to these agents makes them ideal for interactive applications such as online games and customer service. In general, the ability to generate new and realistic multimedia data for a specific character is of particular importance in cases where pre-recorded footage is unavailable, difficult, or expensive to generate, or simply too limited due to the interactive nature of the application.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesMeta-epidemiology (narrow)
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Theoretical or conceptual · Consensus signal: Theoretical or conceptual
GenreCandidate signal: Other · Consensus signal: Other
Teacher disagreement score0.358
Threshold uncertainty score1.000

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0000.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.064
GPT teacher head0.258
Teacher spread0.193 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it