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Record W49657471 · doi:10.1609/aiide.v6i1.12400

A Comparison of High-Level Approaches for Speeding Up Pathfinding

2010· article· en· W49657471 on OpenAlexaff
Nathan Sturtevant, Robert Geisberger

Bibliographic record

VenueProceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment · 2010
Typearticle
Languageen
FieldComputer Science
TopicData Management and Algorithms
Canadian institutionsUniversity of Alberta
Fundersnot available
KeywordsPathfindingComputer scienceHeuristicsAbstractionWaypointGraphTheoretical computer scienceVariety (cybernetics)Artificial intelligenceShortest path problem

Abstract

fetched live from OpenAlex

Most games being shipped today use some form of high-level abstraction such as a navmesh or waypoint graph for path planning. These structures can generally be represented in a form which is compact enough to meet the tight memory constraints in a game. But, when such a graph grows too large, finding paths can still be a complex task. This challenge was faced in Dragon Age: Origins and solved by adding an additional level of abstraction.In the last few years a variety of novel approaches have been developed for finding optimal paths through graphs with specific design applications for road networks. Currently these techniques cannot be feasibly applied to the lowest detail of movement possible in a game map, but can be applied to the high-level abstractions which are commonly found in games.In this paper we describe the pathfinding challenge faced before shipping the title Dragon Age: Origins and perform a postmortem analysis on the extended abstraction that was used in comparison to building more advanced heuristics or the use of contraction hierarchies. We show that contraction hierarchies and abstractions have similar overhead and performance and are both useful approaches for high-level planning in games.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.002
metaresearch head score (Gemma)0.007
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Simulation or modeling · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.015
Threshold uncertainty score0.029

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0020.007
Meta-epidemiology (narrow)0.0010.001
Meta-epidemiology (broad)0.0010.001
Bibliometrics0.0020.002
Science and technology studies0.0010.001
Scholarly communication0.0020.004
Open science0.0030.002
Research integrity0.0020.002
Insufficient payload (model declined to judge)0.0080.002

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.166
GPT teacher head0.331
Teacher spread0.164 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designSimulation or modeling
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations38
Published2010
Admission routes1
Has abstractyes

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