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Record W6979346262

Virtual Reality and Augmented Reality Security: A Reconnaissance and Vulnerability Assessment Approach

2024· article· en· W6979346262 on OpenAlexaff

Bibliographic record

VenuearXiv (Cornell University) · 2024
Typearticle
Languageen
FieldComputer Science
TopicWeb Application Security Vulnerabilities
Canadian institutionsUniversity of Guelph
Fundersnot available
KeywordsAugmented realityVirtual realityCross-site scriptingVulnerability (computing)Software deploymentScripting languageApplication securityVulnerability assessment
DOInot available

Abstract

fetched live from OpenAlex

Various industries have widely adopted Virtual Reality (VR) and Augmented Reality (AR) technologies to enhance productivity and user experiences. However, their integration introduces significant security challenges. This systematic literature review focuses on identifying devices used in AR and VR technologies and specifies the associated vulnerabilities, particularly during the reconnaissance phase and vulnerability assessment, which are critical steps in penetration testing. Following Kitchenham and Charters' guidelines, we systematically selected and analyzed primary studies. The reconnaissance phase involves gathering detailed information about AR and VR systems to identify potential attack vectors. In the vulnerability assessment phase, these vectors are analyzed to pinpoint weaknesses that malicious actors could exploit. Our findings reveal that AR and VR devices, such as headsets (e.g., HTC Vive, Oculus Quest), development platforms (e.g., Unity Framework, Google Cardboard SDK), and applications (e.g., Bigscreen VR, VRChat), are susceptible to various attacks, including remote code execution, cross-site scripting (XSS), eavesdropping, and man-in-the-room attacks. Specifically, the Bigscreen VR application exhibited severe vulnerabilities like remote code execution (RCE) via the 'Application.OpenURL' API, XSS in user inputs, and botnet propagation. Similarly, the Oculus Quest demonstrated susceptibility to side-channel attacks and ransomware. This paper provides a detailed overview of specific device vulnerabilities and emphasizes the importance of the initial steps in penetration testing to identify security weaknesses in AR and VR systems. By highlighting these vulnerabilities, we aim to assist researchers in exploring and mitigating these security challenges, ensuring the safe deployment and use of AR and VR technologies across various sectors.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.009
metaresearch head score (Gemma)0.018
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.030
Threshold uncertainty score0.045

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0090.018
Meta-epidemiology (narrow)0.0020.001
Meta-epidemiology (broad)0.0020.003
Bibliometrics0.0300.012
Science and technology studies0.0010.003
Scholarly communication0.0070.006
Open science0.0020.004
Research integrity0.0020.001
Insufficient payload (model declined to judge)0.0050.001

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.077
GPT teacher head0.241
Teacher spread0.163 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designObservational
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2024
Admission routes1
Has abstractyes

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