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4,299,418 works, Canadian by any of four routes.

Every filter state is a URL; the URL is the query; the query is citable via /q/⟨hash⟩. The page, the API and the export parse the same parameters.

The current cohort, streamed from the database: every work column, the machine labels, the provisional scores, and the per-row validation status. Exports are capped at 100,000 rows. Mints a permanent /q/ link for this exact query. The same filters always produce the same link, whoever asks.

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Educational Games and Gamification
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Direct Codex and Gemma labels are unvalidated and sparse. Distilled predictions cover the full frame and are also unvalidated. Choose the evidence source explicitly; absence of a direct label is never a negative label.

affaffiliation
fundfunder
venuejournal
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The four routes compose: require the funder route and exclude affiliation to get the funder-only stratum no affiliation-based frame ever sees.

1,648 results · 1 filter active ·
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20002025
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Machine labels · sparse coverage
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An unlabeled work is unknown, not a negative. Label coverage is reported on every query.
1,648 works in the cohort · of 4,299,418page 14 of 33

Labels cover 5 of 1,648 works in this cohort. The rest are unlabeled, which is not a negative label: the label table is sparse today and grows as labeling rounds land.

Distilled predictions cover 1,648 of 1,648 works in this cohort. Predictions are machine_predicted_unvalidated teacher distillation outputs. Candidate is the union; consensus is the intersection.

affunlabeled
Gamification Transformed
Brock Dubbels
2016· book-chapter· en· Advances in multimedia and interactive technologies book series· Psychology
distilled prediction:candidate · metaepi_narrowconsensus · none
6
citations
affunlabeled
Catalyst
Jeremy Long, Anthony Estey, David Bartle, Sven C. Olsen, Amy A. Gooch
2010· article· en· Psychology
distilled prediction:candidate · insufficient_payloadconsensus · insufficient_payload
6
citations
affunlabeled
The Simulation-Game Controversy
J. R. Parker, Katrin Becker
2013· article· en· International Journal of Gaming and Computer-Mediated Simulations· Psychology
distilled prediction:candidate · noneconsensus · none
6
citations
affno abstractunlabeled
Playing with chemistry
Julia E. Winter
2018· review· en· Nature Reviews Chemistry· Psychology
distilled prediction:candidate · metaepi_narrow+research_integrity+insufficient_payloadconsensus · insufficient_payload
6
citations
affunlabeled
Modeling Games in the K-12 Science Classroom
Kara Krinks, Pratim Sengupta, Douglas B. Clark
2019· article· en· International Journal of Gaming and Computer-Mediated Simulations· Psychology
distilled prediction:candidate · noneconsensus · none
6
citations
fundno affunlabeled
From product to process data: Game mechanics for science learning
Daryn A. Dever, Megan Wiedbusch, Cameron Marano, Annamarie Brosnihan, Kevin A. Smith, Milouni Patel +3 more
2024· article· en· International Journal of Serious Games· Psychology
distilled prediction:candidate · noneconsensus · none
6
citations
affunlabeled
Gamifying the Media Classroom
Katie Seaborn, Deborah I. Fels, Rob Bajko, Jaigris Hodson
2017· article· en· International Journal of Game-Based Learning· Psychology
distilled prediction:candidate · insufficient_payloadconsensus · none
6
citations
affno abstractunlabeled
Getting Into Position: Serious Gaming in Geomatics
Sylvie Daniel, Rob Harrap, Michael Power
2009· article· en· E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education· Psychology
distilled prediction:candidate · metaepi_narrowconsensus · none
6
citations
affno abstractunlabeled
Repurposing a Computer Role Playing Game for Engaging Learning
Birgit Woods, Elizabeth Whitworth, Aida Hadziomerovic, Jean-Pierre Fiset, Claire Dormann, Sébastien Caquard +2 more
2005· article· en· EdMedia: World Conference on Educational Media and Technology· Psychology
distilled prediction:candidate · noneconsensus · none
6
citations
affunlabeled
Using Mobile Technology for Fostering Intellectual Engagement
Armando Paulino Preciado Babb, Candace Saar, Chenoa Marcotte, Jim Brandon, Sharon Friesen
2013· article· en· International Journal of Interactive Mobile Technologies (iJIM)· Psychology
distilled prediction:candidate · insufficient_payloadconsensus · none
5
citations
affunlabeled
Making an impact through experiential learning
John M. Budd, Clara M. Chu, Keren Dali, Heather L. O'Brien
2015· article· en· Proceedings of the Association for Information Science and Technology· Psychology
distilled prediction:candidate · noneconsensus · none
5
citations
affunlabeled
Serious Games in the Classroom: Gauging Student Perceptions
Bill Kapralos, Sayra Cristancho, Mark Porte, David Backstein, Alex Monclou, Adam Dubrowski
2011· article· en· Studies in health technology and informatics· Psychology
distilled prediction:candidate · noneconsensus · none
5
citations
fundno affunlabeled
Game in Class: Criando Disciplinas Gamificadas
Karen da Silva Figueiredo, Jivago Medeiros
2015· article· pt· Anais ... Workshops do Congresso Brasileiro de Informática na Educação· Psychology
distilled prediction:candidate · metaepi_narrow+research_integrity+insufficient_payloadconsensus · research_integrity+insufficient_payload
5
citations
affno abstractunlabeled
Role Of Computer Serious Games in Education and Training
Mahmoud Abaza, Ora Steyn
2008· article· en· Society for Information Technology & Teacher Education International Conference· Psychology
distilled prediction:candidate · noneconsensus · none
5
citations

How this was built: Screen · Findings · About