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4,299,418 works, Canadian by any of four routes.

Every filter state is a URL; the URL is the query; the query is citable via /q/⟨hash⟩. The page, the API and the export parse the same parameters.

The current cohort, streamed from the database: every work column, the machine labels, the provisional scores, and the per-row validation status. Exports are capped at 100,000 rows. Mints a permanent /q/ link for this exact query. The same filters always produce the same link, whoever asks.

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Artificial Intelligence in Games
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Direct Codex and Gemma labels are unvalidated and sparse. Distilled predictions cover the full frame and are also unvalidated. Choose the evidence source explicitly; absence of a direct label is never a negative label.

affaffiliation
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The four routes compose: require the funder route and exclude affiliation to get the funder-only stratum no affiliation-based frame ever sees.

925 results · 1 filter active ·
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20002025
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Machine labels · sparse coverage
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An unlabeled work is unknown, not a negative. Label coverage is reported on every query.
925 works in the cohort · of 4,299,418page 8 of 19

Labels cover 0 of 925 works in this cohort. The rest are unlabeled, which is not a negative label: the label table is sparse today and grows as labeling rounds land.

Distilled predictions cover 925 of 925 works in this cohort. Predictions are machine_predicted_unvalidated teacher distillation outputs. Candidate is the union; consensus is the intersection.

affno abstractunlabeled
Hex, Braids, the Crossing Rule, and XH-Search
Philip Henderson, Broderick Arneson, Ryan Hayward
2010· book-chapter· en· Lecture notes in computer science· Computer Science
distilled prediction:candidate · metaepi_narrow+sts+scholarly_communicationconsensus · none
6
citations
affno abstractunlabeled
Parameterized pursuit-evasion games
Allan Scott, Ulrike Stege
2010· article· en· Theoretical Computer Science· Computer Science
distilled prediction:candidate · sts+scholarly_communication+open_scienceconsensus · none
6
citations
affno abstractunlabeled
Impartial coloring games
Geneviève Beaulieu, Kyle Burke, Éric Duchêne
2013· article· en· Theoretical Computer Science· Computer Science
distilled prediction:candidate · sts+scholarly_communication+insufficient_payloadconsensus · none
6
citations
affunlabeled
Thinking Too Much: Pathology in Pathfinding
Vadim Bulitko
2008· book-chapter· en· Frontiers in artificial intelligence and applications· Computer Science
distilled prediction:candidate · metaepi_narrowconsensus · none
6
citations
affno abstractunlabeled
Computational Experiments with the RAVE Heuristic
David Tom, Martin Müller
2011· book-chapter· en· Lecture notes in computer science· Computer Science
distilled prediction:candidate · metaepi_narrowconsensus · none
6
citations
affunlabeled
How to Kill the Scrum Monster
Ilya Bibik
2018· book· en· Apress eBooks· Computer Science
distilled prediction:candidate · metaepi_narrow+scholarly_communication+insufficient_payloadconsensus · none
6
citations
affunlabeled
From C to Blokus Duo with LegUp high-level synthesis
Jiu Cheng Cai, Ruolong Lian, Mengyao Wang, Andrew Canis, Jongsok Choi, Blair Fort +6 more
2013· article· en· Computer Science
distilled prediction:candidate · insufficient_payloadconsensus · insufficient_payload
6
citations
afffundunlabeled
On Case Base Formation in Real-Time Heuristic Search
Vadim Bulitko, Chris Rayner, Ramon Lawrence
2012· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · noneconsensus · none
6
citations
afffundunlabeled
Entropy as a Measure of Puzzle Difficulty
Eugene Chen, Adam White, Nathan Sturtevant
2023· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · noneconsensus · none
6
citations
affunlabeled
Temporal-Difference Search in Computer Go
David Silver, Richard S. Sutton, Martin Mueller
2013· article· en· Proceedings of the International Conference on Automated Planning and Scheduling· Computer Science
distilled prediction:candidate · noneconsensus · none
5
citations
afffundunlabeled
Sibling Conspiracy Number Search
Jakub Pawlewicz, Ryan Hayward
2021· article· en· Proceedings of the International Symposium on Combinatorial Search· Computer Science
distilled prediction:candidate · noneconsensus · none
5
citations
afffundunlabeled
Policy Based Inference in Trick-Taking Card Games
Douglas Rebstock, Christopher Solinas, Michael Buro, Nathan Sturtevant
2019· preprint· en· 2019 IEEE Conference on Games (CoG)· Computer Science
distilled prediction:candidate · metaepi_narrow+scholarly_communication+open_science+research_integrity+insufficient_payloadconsensus · metaepi_narrow
5
citations
afffundunlabeled
ScriptEase II: Platform Independent Story Creation Using High-Level Patterns
Kevin Schenk, Adel Lari, Matthew Church, Eric Graves, Jason Duncan, Robin Miller +5 more
2013· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · metaepi_narrowconsensus · none
5
citations
aboutno affunlabeled
The AGILE Design of Reality Game AI
Robert G. Reynolds, John O’Shea, Xiangdong Che, Yousof A. Gawasmeh, Guy Meadows, Farshad Fotouhi
2010· book-chapter· en· IGI Global eBooks· Computer Science
distilled prediction:candidate · metaepi_narrowconsensus · none
5
citations
affno abstractunlabeled
Automatic Generation of Search Engines
Markian Hlynka, Jonathan Schaeffer
2006· book-chapter· en· Lecture notes in computer science· Computer Science
distilled prediction:candidate · metaepi_narrowconsensus · none
5
citations
affunlabeled
Assessing Video Game Balance using Autonomous Agents
Cristiano Politowski, Fábio Petrillo, Ghizlane El-Boussaidi, Gabriel C. Ullmann, Yann‐Gaël Guéhéneuc
2023· article· en· Computer Science
distilled prediction:candidate · insufficient_payloadconsensus · none
5
citations
afffundunlabeled
The APHID parallel αβ search algorithm
M.G. Brockington, Jonathan Schaeffer
2002· article· en· Computer Science
distilled prediction:candidate · insufficient_payloadconsensus · none
5
citations
affunlabeled
Generating Video Game Scripts with Style
Gaetan Lopez Latouche, Laurence Marcotte, Ben Z Swanson
2023· article· en· Computer Science
distilled prediction:candidate · insufficient_payloadconsensus · none
5
citations
affunlabeled
Leaf-value tables for pruning non-zero-sum games
Nathan Sturtevant
2005· article· en· International Joint Conference on Artificial Intelligence· Computer Science
distilled prediction:candidate · metaepi_narrow+scholarly_communication+insufficient_payloadconsensus · none
5
citations
affunlabeled
Automated Play-Testing through RL Based Human-Like Play-Styles Generation
Pierre Le Pelletier de Woillemont, Rémi Labory, Vincent Corruble
2022· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · metaepi_narrowconsensus · none
5
citations
affno abstractunlabeled
Working with Intelligent Narrative Technologies
David Thue
2022· book-chapter· en· Human-computer interaction series· Computer Science
distilled prediction:candidate · metaepi_narrow+insufficient_payloadconsensus · none
5
citations
affno abstractunlabeled
Awari Retrograde Analysis
Roel van der Goot
2001· book-chapter· en· Lecture notes in computer science· Computer Science
distilled prediction:candidate · metaepi_narrow+open_scienceconsensus · none
4
citations
affunlabeled
A Demonstration of SQUEGE: A CRPG Sub-Quest Generator
Curtis Onuczko, Duane Szafron, Jonathan Schaeffer, Maria Cutumisu, Jeff Siegel, Kevin Waugh +1 more
2007· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · noneconsensus · none
4
citations
afffundno abstractunlabeled
On the binary solitaire cone
David Avis, Antoine Deza
2001· article· en· Discrete Applied Mathematics· Computer Science
distilled prediction:candidate · insufficient_payloadconsensus · none
4
citations
affunlabeled
Design Foundations for Emotional Game Characters
Geneva Smith, Jacques Carette
2020· article· en· Eludamos Journal for Computer Game Culture· Computer Science
distilled prediction:candidate · metaepi_narrowconsensus · none
4
citations
afffundno abstractunlabeled
Analyzing Computer Game Narratives
Clark Verbrugge, Peng Zhang
2010· book-chapter· en· Lecture notes in computer science· Computer Science
distilled prediction:candidate · metaepi_narrow+scholarly_communication+open_scienceconsensus · none
4
citations
afffundno abstractunlabeled
Grundy values of Fibonacci nim
Urban Larsson, Simon Rubinstein‐Salzedo
2015· article· de· International Journal of Game Theory· Computer Science
distilled prediction:candidate · noneconsensus · none
4
citations

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