MétaCan
Menu
Back to cohort

Thinking Too Much: Pathology in Pathfinding

2008· book-chapter· en· W37506165 on OpenAlexaff
Vadim Bulitko

Bibliographic record

VenueFrontiers in artificial intelligence and applications · 2008
Typebook-chapter
Languageen
FieldComputer Science
TopicArtificial Intelligence in Games
Canadian institutionsUniversity of Alberta
Fundersnot available
KeywordsPathfindingComputer scienceMinimaxArtificial intelligenceSpace (punctuation)Machine learningTheoretical computer scienceMathematical economicsMathematicsShortest path problem

Abstract

fetched live from OpenAlex

Incomplete single-agent search methods are often better suited to real-time pathfinding tasks than complete methods (such as A*). Incomplete methods conduct a limited-depth lookahead search, i.e., expand a part of the space centered on the agent, and heuristically evaluate the distances from the frontier of the expanded space to the goal. Actions selected this way are not necessarily optimal, but it is generally believed that deeper lookahead increases the quality of decisions. However, in two-player games, where similar methods are used, it has long been known that this is not always the case [7, 1]. This phenomenon has been termed minimax pathology. More recently pathological behavior was discovered in single-agent search as well [3]. Some attempts to explain it have been made [5, 6], but the pathology in single-agent search is largely still not understood. In this paper we investigate lookahead pathology in real-time pathfinding on maps from commercial computer games. First, we present an empirical study showing a degree of pathology in over 90% of the problems considered. Second, we give four explanations for such wide-spread pathological behavior.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.010
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Not applicable · Consensus signal: none
GenreCandidate signal: Other · Consensus signal: none
Teacher disagreement score0.004
Threshold uncertainty score0.013

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0010.010
Meta-epidemiology (narrow)0.0010.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0010.001
Science and technology studies0.0010.006
Scholarly communication0.0030.006
Open science0.0010.002
Research integrity0.0020.002
Insufficient payload (model declined to judge)0.0040.001

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.056
GPT teacher head0.282
Teacher spread0.226 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designNot applicable
Domainnot available
GenreOther

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations6
Published2008
Admission routes1
Has abstractyes

Explore more

Same venueFrontiers in artificial intelligence and applicationsSame topicArtificial Intelligence in GamesFrench-language works237,207