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Enregistrement W1169968683

Gambling Prevention Program for Teenagers

2013· article· en· W1169968683 sur OpenAlexaboutno aff
Izabela Ramona Lupu, Viorel Lupu

Notice bibliographique

RevueJournal of Evidence-Based Psychotherapies · 2013
Typearticle
Langueen
DomainePsychology
ThématiqueGambling Behavior and Treatments
Établissements canadiensnon disponible
Organismes subventionnairesnon disponible
Mots-clésEmotiveRestructuringPsychologyMedical educationMedicineSociologyPolitical science
DOInon disponible

Résumé

récupéré en direct d'OpenAlex

AbstractThe purpose of the present study was to compare a program of rational emotive education plus specific primary prevention (developed for restructuring erroneous information about gambling) with a rational emotive education program. Participants were randomized (N = 75, age 12-13) into three groups: 1) Control; 2) Rational emotive education plus specific information about games using the interactive software Amazing Chateau; and 3) Rational emotive education. All teenagers filled a 38 items questionnaire regarding their knowledge about gambling, at the beginning and at the end of the study (after 10 weekly meetings). Each item had three answering options, teenagers being asked to choose only one correct answer. The results of the study confirmed that using primary prevention tools designed specifically for gambling activities, along with programs which improve socio-emotional development, as rational emotive education does, is more efficient than using rational emotive education by itself. Results were maintained at follow up (3, 6, 9, and 12 month). Results demonstrate that school programs should include specific primary prevention activities for gambling along with rational emotive education in order to restructure erroneous information about gambling in teenagers. This study tried to satisfy the need for evidence-based research about prevention programs for gambling, demonstrating that specific prevention programs targeting gambling should be combined with rational emotive education in order to have better and long lasting results.Keywords: gambling, adolescent, prevention, rational emotive education (REE), Amazing ChateauIntroductionDuring the past years gambling has become a subject of interest for researchers and clinicians (Griffiths, 2003). The most important prevalence studies were conducted in highly developed countries such as USA, Canada, and UK, at both regional and national levels (Griffiths, 2009). Research in the Eastern countries started later, but used the experience of the former mentioned countries. The majority of the previous studies offered prevalence rates for gambling problems, although at the moment there is still a need for well-constructed and validated instruments of screening and diagnosis in the case of teenagers (Blinn-Pike et al., 2010). The most important implication mentioned by most of the studies is the need for data about the effect of prevention programs. Also, authors agree that prevention programs should inform teenagers about the consequences of excessive gambling (Dickson et al., 2002).Until 2012 there have been few published studies on gambling prevention programs for children and adolescents. The first three studies were conducted in Canada and the fourth in USA. Gaboury and Ladouceur (1993) tested a gambling prevention program on high school students. They presented three 75-minute informational sessions conducted over a 3-week period and followed-up 6 month later. The results showed that the students in the experimental group improved their knowledge about gambling compared with the control group, which did not. The improvement was maintained at the 6 month follow-up (Gaboury & Ladouceur, 1993). Ferland, Ladouceur and Vitaro (2002) tested a 20-minute intervention video to determine if it changed Canadian children's illusion of control over the output of the game. They randomly assigned children to four conditions (video only, lecture only, video and lecture, and control group). They found that the three experimental conditions were more effective in changing misconceptions about personal control over gambling compared with the control group. No follow-up data were collected (Ferland et al., 2002). Lavoie and Ladouceur (2004) involved 273 French-speaking students (5th and 6th grades) to test a video designed to: (a) increase knowledge about gambling and (b) correct inaccurate knowledge. The effectiveness of the video was evaluated using two experimental conditions and one control condition. …

Récupéré en direct depuis OpenAlex et désinversé. Les résumés ne sont pas conservés dans cette base de données : les index inversés représentent 8,6 Go des 9,3 Go de texte de la base, et le serveur dispose de 13 Go libres.

Comment cette classification a été obtenuedéplier

Prédiction machine sur la base complète

Imitation des enseignants

Ni prévalence calibrée, ni vérité terrain. Validation humaine à venir. Le volet Gemma est une étiquette directe du modèle pour chaque travail de la base, lue sur la notice réduite au titre. Le volet Codex est un classifieur appris des 10 348 étiquettes directes de Codex et calibré sur les taux pondérés de l'échantillon; les champs sans appui suffisant ne portent aucun appel Codex. Le mode candidate est l'union des deux volets; le consensus est leur intersection. Ces sorties portent le statut machine_predicted_unvalidated et ne sont pas des étiquettes humaines.

score de la tête « metaresearch » (Codex)0,001
score de la tête « metaresearch » (Gemma)0,001
Version: metacan-v3-hybrid-931329e0061cStatut de validation: machine_predicted_unvalidated
Catégories candidatesaucune
Catégories consensuellesaucune
DomaineSignal candidat: aucune · Signal consensuel: aucune
Devis d'étudeSignal candidat: Observationnel · Signal consensuel: aucune
GenreSignal candidat: Empirique · Signal consensuel: Empirique
Score de désaccord entre enseignants0,005
Score d'incertitude au seuil0,016

Scores du classifieur distillé par catégorie (deux têtes)

CatégorieCodexGemma
Métarecherche0,0010,001
Méta-épidémiologie (sens strict)0,0000,000
Méta-épidémiologie (sens large)0,0000,000
Bibliométrie0,0000,000
Études des sciences et des technologies0,0000,000
Communication savante0,0000,000
Science ouverte0,0000,000
Intégrité de la recherche0,0000,000
Charge utile insuffisante (le modèle a refusé de juger)0,0050,000

Scores machine (provisoires)

Les deux têtes enseignantes du modèle étudiant, lues sur ce travail. Un score ordonne la base pour la relecture; il n'affirme jamais une catégorie, et le statut de validation accompagne chaque rangée tel quel.

Scores de référence d'un modèle non mature (critères de maturité non atteints, 7 itérations). Un score ordonne; il n'affirme jamais une catégorie.

Tête enseignante Opus0,415
Tête enseignante GPT0,504
Écart entre enseignants0,088 · la distance entre les deux têtes enseignantes sur ce seul travail
Statut de validationscore_only:v0-immature-baseline · tel quel depuis la passe de notation : score_only signifie que le nombre peut ordonner les travaux, et qu'aucune étiquette de catégorie n'en découle

Classification

machine, non validée

Prédiction automatique; un appel candidat d’une seule source (Gemma direct ou Codex distillé), pas un consensus.

Les modèles n’ont appliqué aucune catégorie : rien dans la taxonomie ne correspondait à ce travail.
Devis d'étudeObservationnel
Domainenon disponible
GenreEmpirique

Le détail, modèle par modèle et score par score, se trouve en fin de page sous « Comment cette classification a été obtenue ».

En bref

Citations19
Publié2013
Routes d'admission1
Résumé présentoui

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