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Enregistrement W130002135

Enabling E-Commerce Growth through the Social Construction of a Virtual Community's Culture.

2002· article· en· W130002135 sur OpenAlexaboutno aff
Alexander Y. Yap

Notice bibliographique

RevueJournal of electronic commerce research · 2002
Typearticle
Langueen
DomaineSocial Sciences
ThématiqueKnowledge Management and Sharing
Établissements canadiensnon disponible
Organismes subventionnairesnon disponible
Mots-clésVirtual communitySocial commerceBusinessComputer scienceMarketingSocial mediaWorld Wide WebThe Internet
DOInon disponible

Résumé

récupéré en direct d'OpenAlex

This research paper investigates the elements that encouraged people to visit and actively participate in a virtual community, and eventually leading its guests to purchase from its E-Commerce store. In essence, the E-Commerce store acted as a critical symbiont to the economic survival of the virtual community. In order to establish its uniqueness, the virtual community under study introduced several innovations to its web interface in order to improve human-computer interaction. It also created its own process of interaction and incentive to attract more members. The resulting effects not only made the virtual community unique from other communities, but that it actually created its own emergent culture. Consequentially, the social construction of the community led to the creation of a large and dynamic knowledge repository, supporting the evolution of its emergent culture. Evidences seem to show that the socially-constructed forces driving the virtual community’s success are shaping social awareness to support its symbiont, the E-commerce store, for its own long-term economic survival. 1. Background Culture, as defined in the dictionary (Merriam Webster 2002), is “the customary beliefs, social forms, and material traits of a racial, religious, or social group. Culture is also the integrated pattern of human knowledge, belief, and behavior that depends upon man's capacity for learning and transmitting knowledge to succeeding generations”. In connection with this definition of culture, a virtual community, which forms a social group with certain beliefs, social forms (language, lifestyle, norms) and traits, creates an emergent culture amongst its members. The underlying technology and systems infrastructure, an interactive bulletin board system supporting such virtual community, plays a pivotal role in facilitating the process of creating and supporting such culture. Based on the seminal works of Vygotsky (Vygotsky, Vygotsky, and John-Steiner 1978, Vygotsky, Vygotskii, and Kozulin 1986, Lefrancois 1992), the factors that separate humans from other animals in our development are our use of tools, speech, and symbols, and as a result of these, we create culture. The virtual community’s system interface, language, symbols of communication, and its utilization of rich media are tools, symbols, and forms of speech that facilitate the emergence of a unique culture. Sumi and Mase (2002) demonstrated how systems and their visual interface could be used to “create shared community awareness” and improve human communication. The virtual community under study is a fitness community, and the cultural aspect of this study rests on a multiracial social group with a common denominator – similar beliefs, interest, and lifestyle. This is called “community of mind” by Rothaermel & Sugiyama (2001) and Tonnies (1912) due to the members’ common intellectual interest. Members of this particular community under study strongly believe in adopting a lifestyle of health and fitness and adhering to the rigid disciplines of bodybuilding. According to Health and Nutrition Systems International Inc. (2002), “In an industry study by the Nutrition Business Journal (NBJ), sales of nutrition supplements was $13.9 billion in 1998 and ... are projected to be $49 billion by the year 2010.” Considering the geometric growth of the multi-billion dollar nutrition supplement industry and the health and fitness industry in the United States, there has been a fast growing interest in the exchange of knowledge among the users of nutritional supplements. In addition, the innovations in machine equipment and physical training techniques evolving in the health and fitness industry are of great interests to the same group using these nutritional supplements. 2. A Profile of the Virtual Community The Elite Fitness virtual community was established in early 1999 using an interactive bulletin board as its backbone systems infrastructure. It existed with an E-commerce storefront called Mass Quantities that was selling health and sports supplements, such as protein drinks, diet supplements, and vitamins. The vision of this virtual Yap: Enabling E-Commerce Growth Through the Social Construction of a Virtual Community’s Culture Page 280 community was for health and fitness enthusiasts around the world to be able to find useful knowledge and advice, and to interactively discuss issues of health, fitness and bodybuilding. The community has attracted people from different geographic locations – United States, Canada, Europe and Asia. Through member contribution and interaction, the virtual community gradually built a unique “knowledgebase” combining the knowledge domains of nutrition science, biochemistry, human anatomy, kinesiology, scientific training methods for athletes, and the proper use of athletic tools and gym equipment. In brief, it is a social group that characteristically forms a “fitness culture”, and has an extensive array of member-generated knowledge to support the existence and perpetuation of such culture. In addition to its group uniqueness, members also expect other members in this social group to have more distinct physical or bodily traits, generally characterized by a low amount of body fat, above-average physical strength, more muscles mass, body aesthetics and symmetry than an average individual. Members experience peer pressure to post their pictures so that other members can assess their level of fitness or shape. To communicate their unique interest, they have also created their own language and graphic forms of expression. In this manner, it is a social group with its own set of forms, traits, and beliefs. Hagel and Armstrong (1997) classified virtual communities into several categories. Elite Fitness site matches the definition of the Topical community as defined by Hagel and Armstrong. Under their definition, “topical communities center on topics of interest (excluding geography, gender, or life stage) and include communities focused on hobbies and pastimes such as painting, music, or gardening ...” The unique cultural dimensions that glued this virtual community together rest on the spirit of dedicated fitness lifestyle and strict bodybuilding discipline. The reason why fitness and bodybuilding enthusiasts from all over the world joined this community was because they could not easily find the same level of knowledge and peer support in their own local communities or ethnic groups. The driving force behind this community dwells on the notion that people with the same interest or hobby may not necessarily find their peers in the same geographic community or ethnic group but in virtual communities existing on the Internet. 3. Theoretical Background and Research Contribution Hagel and Armstrong illustrated the dynamics of virtual communities and identified certain elements or factors that can lend to the community’s success and continued evolution (see Figures 1 and 2). In their model, “content attractiveness” and “member loyalty” are the key factors shaping the success of the virtual community. CONTENT ATTRACTIVENESS MEMBER-TO-MEMBER

Récupéré en direct depuis OpenAlex et désinversé. Les résumés ne sont pas conservés dans cette base de données : les index inversés représentent 8,6 Go des 9,3 Go de texte de la base, et le serveur dispose de 13 Go libres.

Comment cette classification a été obtenuedéplier

Prédiction machine sur la base complète

Imitation des enseignants

Ni prévalence calibrée, ni vérité terrain. Validation humaine à venir. Le volet Gemma est une étiquette directe du modèle pour chaque travail de la base, lue sur la notice réduite au titre. Le volet Codex est un classifieur appris des 10 348 étiquettes directes de Codex et calibré sur les taux pondérés de l'échantillon; les champs sans appui suffisant ne portent aucun appel Codex. Le mode candidate est l'union des deux volets; le consensus est leur intersection. Ces sorties portent le statut machine_predicted_unvalidated et ne sont pas des étiquettes humaines.

score de la tête « metaresearch » (Codex)0,003
score de la tête « metaresearch » (Gemma)0,007
Version: metacan-v3-hybrid-931329e0061cStatut de validation: machine_predicted_unvalidated
Catégories candidatesÉtudes des sciences et des technologies
Catégories consensuellesaucune
DomaineSignal candidat: aucune · Signal consensuel: aucune
Devis d'étudeSignal candidat: Qualitatif · Signal consensuel: aucune
GenreSignal candidat: Empirique · Signal consensuel: aucune
Score de désaccord entre enseignants0,996
Score d'incertitude au seuil0,015

Scores du classifieur distillé par catégorie (deux têtes)

CatégorieCodexGemma
Métarecherche0,0030,007
Méta-épidémiologie (sens strict)0,0000,000
Méta-épidémiologie (sens large)0,0000,000
Bibliométrie0,0020,001
Études des sciences et des technologies0,0040,005
Communication savante0,0090,011
Science ouverte0,0010,011
Intégrité de la recherche0,0010,002
Charge utile insuffisante (le modèle a refusé de juger)0,0030,001

Scores machine (provisoires)

Les deux têtes enseignantes du modèle étudiant, lues sur ce travail. Un score ordonne la base pour la relecture; il n'affirme jamais une catégorie, et le statut de validation accompagne chaque rangée tel quel.

Scores de référence d'un modèle non mature (critères de maturité non atteints, 7 itérations). Un score ordonne; il n'affirme jamais une catégorie.

Tête enseignante Opus0,149
Tête enseignante GPT0,418
Écart entre enseignants0,269 · la distance entre les deux têtes enseignantes sur ce seul travail
Statut de validationscore_only:v0-immature-baseline · tel quel depuis la passe de notation : score_only signifie que le nombre peut ordonner les travaux, et qu'aucune étiquette de catégorie n'en découle

Classification

machine, non validée

Prédiction automatique; un appel candidat d’une seule source (Gemma direct ou Codex distillé), pas un consensus.

Devis d'étudeQualitatif
Domainenon disponible
GenreEmpirique

Le détail, modèle par modèle et score par score, se trouve en fin de page sous « Comment cette classification a été obtenue ».

En bref

Citations18
Publié2002
Routes d'admission1
Résumé présentoui

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