Tracking Bigfoot through 1970s North American Children's Culture: How Mass Media, Consumerism, and the Culture of Preadolescence Shaped Wildman Lore
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Notice bibliographique
Résumé
In mid 1970s, Thomas Steenburg's high school social studies class was assigned to write and present paper on any Canadian topic. Steenburg lived in small town of Bancroft, Ontario. He had been interested in legendary Sasquatch since he was five or six years old and was determined that his essay would be on creature. His social studies teacher was unimpressed with choice. Steenburg, however, was determined and eventually won his way. He could regale class with monster stories if he wanted, but, his teacher warned, he would be graded same way that all other students were. Steenburg poured over books about monster (Steenburg 2000:6). While statistics are difficult to come by, anecdotal evidence suggests that Steenburg's case was not unique. The 1970s witnessed noteworthy number of children-boys, mosdy-who, like Steenburg, battled with adults over meaning of monster Sasquatch.Sasquatch is, of course, well-known figure to folklorists, modern update of traditional wildman (Kirdey 1964:77-90). Along with Bigfoot, Yeti, and Abominable Snowman, Sasquatch penetrated culture of North American children during 1970s. The main path-or, at least an important one-for transmission of stories about Bigfoot and other wildmen was mass media.Tracking Bigfoot through children's culture, then, offers chance to observe adaptation of folklore to mass media and contemporary concerns. Popular art, such as juvenile Sasquatchiana produced during 1970s, is a kind of mass produced folklore, wrote Harold Schecter, the form of storytelling that has taken place of traditional folk narrative in technological world (1988:11). As this case shows, adaptation was not straightforward. In moving from (presumably, although not always) oral transmission to mass media Bigfoot passed through different folkloric genres, from legend to marchen and back. Bigfoot stories were also put to different uses by different groups-there may have been mass audience for mass media, but that audience was not homogenous. Many adults used Bigfoot stories-if they acknowledged them at all-to educate their children in proper ways to live in consumer society. Much of this moral instruction was underwritten by Freudian theories of childhood development. Children, it seems, approached Bigfoot differendy. The creature was way for them to finesse different dilemma: how to create social identity while still maintaining connections with their parents. Like so many other wildmen, Sasquatch was guide to uncharted.Not too long ago, folklorists looked at mass media as anathematic to their discipline-folklore focused on variable oral culture of small groups, not supposed immutability of culture created for mob. Baldly put-perhaps too pointedly-mass media was fakelore (Dorson 1950:335-343; Degh 1994:1-12; Bendix 1997:188-212). Over last twenty years or so, however, folklorists have found that tools of their trade can be used to make sense of mass culture-just as anthropologists have also found that methods of their discipline, once confined to interpreting primitive societies, can shed light on modern world, even production of scientific knowledge (Latour 1987:13-17). It is not enough to recognize that mass media play role in folklore transmission, noted Linda Degh. It is closer to truth to admit that media have become part of folklore. Theoretically, she suggests, it is not necessary to separate them: they function in same way (Degh 1994:25-26). Scholars such as Gary Alan Fine and Bill Ellis have tracked ways that legends move through society, how they reflect contemporary concerns, and how they influence actions. To paraphrase Bill Ellis, we-modern, supposedly secular and rational people-live by legends (2001).This essay also uses W.T. Lhamon's concept of lore cycle. …
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Scores Codex et Gemma par catégorie
| Catégorie | Codex | Gemma |
|---|---|---|
| Métarecherche | 0,000 | 0,000 |
| Méta-épidémiologie (sens strict) | 0,000 | 0,000 |
| Méta-épidémiologie (sens large) | 0,001 | 0,000 |
| Bibliométrie | 0,000 | 0,000 |
| Études des sciences et des technologies | 0,000 | 0,005 |
| Communication savante | 0,000 | 0,000 |
| Science ouverte | 0,001 | 0,000 |
| Intégrité de la recherche | 0,000 | 0,000 |
| Charge utile insuffisante (le modèle a refusé de juger) | 0,000 | 0,000 |
Scores machine (provisoires)
Les deux têtes enseignantes du modèle étudiant, lues sur ce travail. Un score ordonne la base pour la relecture; il n'affirme jamais une catégorie, et le statut de validation accompagne chaque rangée tel quel.
Scores de référence d'un modèle non mature (critères de maturité non atteints, 7 itérations). Un score ordonne; il n'affirme jamais une catégorie.
score_only:v0-immature-baseline · tel quel depuis la passe de notation : score_only signifie que le nombre peut ordonner les travaux, et qu'aucune étiquette de catégorie n'en découle