From game design elements to gamefulness
Pourquoi ce travail est-il dans la base ?
Une base qui oublie comment elle a trouvé un travail ne peut pas être vérifiée. Voici les voies qui ont admis celui-ci.
Résumé
Recent years have seen a rapid proliferation of mass-market consumer software that takes inspiration from video games. Usually summarized as "gamification", this trend connects to a sizeable body of existing concepts and research in human-computer interaction and game studies, such as serious games, pervasive games, alternate reality games, or playful design. However, it is not clear how "gamification" relates to these, whether it denotes a novel phenomenon, and how to define it. Thus, in this paper we investigate "gamification" and the historical origins of the term in relation to precursors and similar concepts. It is suggested that "gamified" applications provide insight into novel, gameful phenomena complementary to playful phenomena. Based on our research, we propose a definition of "gamification" as the use of game design elements in non-game contexts.
Récupéré en direct depuis OpenAlex et désinversé. Les résumés ne sont pas conservés dans cette base de données : les index inversés représentent 8,6 Go des 9,3 Go de texte de la base, et le serveur dispose de 13 Go libres.
La notice
- Revue
- Thématique
- Digital Games and Media
- Domaine
- Social Sciences
- Établissements canadiens
- Ontario Tech University
- Organismes subventionnaires
- —
- Mots-clés
- Computer scienceHuman–computer interactionPhenomenonRelation (database)Game mechanicsGame designVideo gameGame DeveloperMultimediaGame art designVideo game designMetagamingSoftwareGame theoryNon-cooperative gameEpistemologySimultaneous game
- Résumé présent dans OpenAlex
- oui