“Hard Copy” Building Model versus Digital Webpage Serving the Representation of Concepts in Architecture Design and in Scenographic Design
Notice bibliographique
Résumé
We will talk about how the same concept can be represented differently in the environment of building a model of the designed object/installation versus the digital representation in a webpage in case of a building and of scenographic installations. The digital representation is more than just the digitalization, as it involves a conversion of the concept. The building we try to represent, “AQUA MEGA” is an aquarium and museum of water. For the project, apart of drawn pieces, we built an urbanism project which included the volumes and the landscape design, as well as a building model where the construction was detailed: the aquaria but mainly the building of the museum, out of laminated wood joints in free form which at the same time it is the ceiling of the hall between the aquaria. This hard copy model in different diminished scales represent how the concept of the museum of water, which aims at the ambivalence of the element, between heritage and hazard, between building vulnerability and being a vulnerable habitat, translates into a building. The atmosphere could not be built, and the way spatiality can be read is limited, the accent being on volumes. At the same time we built a webpage for the museum of water, designing a round trip along similar aquarium constructions in the world we visited, and explaining the concept through text. It makes use of multimedia techniques in making it interactive. The first scenographic installation is that of the “Rediscovered space”. The model is this time 1:1, and it represents the door to this space. It works with sand, which covers the door like forgetting, and with coloured light, which passes behind the door, to awake the memory. In sand also boxes with elements addressing the senses are buried and to be diggen out like by archaeologists. It is the concept of these boxes addressing the senses to which the multimedia webpage goes back. Because also for this project we developed a web page, in frame of an exhibition. In this the model is documented, as it is the bringing to paper of the concepts, playing with illustrated and with black surfaces the contours of which inspire the feeling of the spaces. It is this where the 3D digital model in the webpage comes back: the models of the spaces are boxes, like those in the sand, using walls instead of contours to suggest feelings. The second scenographic installation addresses augmented reality. We designed an array of “doors” like before, where the visitors can immerse into the photographs projected, mirrored or shadowed. The digital version goes for stereo images, involving the 3D model and the photograph. Finally we approached the green wall. While pockets on skeletons to build a green wall can be the boxes of before, for a digital version we can dug among the thorns from Grimm/Perrault ?s sleeping beauty, to find shapes of spaces, like in a Paradise Garden concept, for which we have a model, for example with an image map.
Récupéré en direct depuis OpenAlex et désinversé. Les résumés ne sont pas conservés dans cette base de données : les index inversés représentent 8,6 Go des 9,3 Go de texte de la base, et le serveur dispose de 13 Go libres.
Comment cette classification a été obtenuedéplier
Prédiction machine sur la base complète
Imitation des enseignantsNi prévalence calibrée, ni vérité terrain. Validation humaine à venir. Le volet Gemma est une étiquette directe du modèle pour chaque travail de la base, lue sur la notice réduite au titre. Le volet Codex est un classifieur appris des 10 348 étiquettes directes de Codex et calibré sur les taux pondérés de l'échantillon; les champs sans appui suffisant ne portent aucun appel Codex. Le mode candidate est l'union des deux volets; le consensus est leur intersection. Ces sorties portent le statut machine_predicted_unvalidated et ne sont pas des étiquettes humaines.
Scores du classifieur distillé par catégorie (deux têtes)
| Catégorie | Codex | Gemma |
|---|---|---|
| Métarecherche | 0,001 | 0,003 |
| Méta-épidémiologie (sens strict) | 0,001 | 0,000 |
| Méta-épidémiologie (sens large) | 0,000 | 0,001 |
| Bibliométrie | 0,001 | 0,002 |
| Études des sciences et des technologies | 0,001 | 0,003 |
| Communication savante | 0,006 | 0,007 |
| Science ouverte | 0,001 | 0,003 |
| Intégrité de la recherche | 0,002 | 0,002 |
| Charge utile insuffisante (le modèle a refusé de juger) | 0,099 | 0,029 |
Scores machine (provisoires)
Les deux têtes enseignantes du modèle étudiant, lues sur ce travail. Un score ordonne la base pour la relecture; il n'affirme jamais une catégorie, et le statut de validation accompagne chaque rangée tel quel.
Scores de référence d'un modèle non mature (critères de maturité non atteints, 7 itérations). Un score ordonne; il n'affirme jamais une catégorie.
score_only:v0-immature-baseline · tel quel depuis la passe de notation : score_only signifie que le nombre peut ordonner les travaux, et qu'aucune étiquette de catégorie n'en découleClassification
machine, non validéePrédiction automatique; un appel candidat d’une seule source (Gemma direct ou Codex distillé), pas un consensus.
Le détail, modèle par modèle et score par score, se trouve en fin de page sous « Comment cette classification a été obtenue ».