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An Exploratory Study of Using Participatory DesignFor Workplace Learning

2012· dissertation· en· W2156803750 sur OpenAlexaboutno aff
Jean‐Marc Guillemette

Notice bibliographique

Revuenon disponible
Typedissertation
Langueen
DomaineBusiness, Management and Accounting
ThématiqueInnovative Approaches in Technology and Social Development
Établissements canadiensnon disponible
Organismes subventionnairesnon disponible
Mots-clésParticipatory designExploratory researchContext (archaeology)Instructional designKnowledge managementCitizen journalismParticipatory GISResearch designPresentation (obstetrics)Management scienceComputer sciencePsychologyEngineeringPedagogySociologyMedicine
DOInon disponible

Résumé

récupéré en direct d'OpenAlex

ABSTRACT An Exploratory Study of Using Participatory Design for Workplace Learning Research Problem. The purpose of this study was to explore using participatory design as an alternative to traditional instructional design for workplace learning. Research questions. The study was guided by a main question and four ancillary ones. The main question asked if participatory design could be used within the context of a specific workplace to design instruction for workplace learning? The four ancillary questions were: 1. How does practical implementation of participatory design differ from its theoretical presentation? 2. What practical challenges arise during the participatory design process that would need to be addressed in advanced planning? 3. What is the effectiveness of the resulting learning program in terms of achieving its intended learning objectives? 4. What type of change management issues arise for instructional designers who are experienced in traditional ISD methodologies? Literature Review. The purpose of the literature review was to explore key principles and concepts of instructional design, identify some the limitations of more traditional models of instructional design, define participatory design and explore how it may help address these problems. The researcher therefore reviewed the literature in four main areas: instructional design, workplace learning, participatory design and design research. Methodology. This study involved exploring a particular instance of using participatory design for workplace learning in rich detail. Such studies are considered to be case studies reflecting a qualitative research methodology. The researcher therefore followed a team of six instructors working for a training institute of the Canadian Public Service who collaboratively determined what to design to meet their needs and how to design it. Over a period of one year, this core team worked together to design a course on instructional techniques to meet their specific needs. The researcher did not participate in the design effort but observed and documented the team’s work instead. Results and Discussion. The researcher found that participatory design can be used to design learning activities for workplace learning provided that some conditions are met and precautions taken. The results of this study suggest that participatory design for workplace learning is more effective when structured as a project and managed properly. The researcher therefore proposes a model of participatory design for workplace learning that clearly situates participatory design within a project management framework. Study results also suggest that organizations wishing to use participatory design should carefully consider their context and how it may affect individual or team participation. Participants must be actively supported, by allowing them enough time to participate for example. Because some of those who were invited to participate in this study refuse to do so and because in some cases they subsequently worked against the project, the results of the study suggest that successfully using participatory design for workplace learning also means ensuring that all those involved understand the project, its requirements and expected outcomes, and actively support it. It would also be important to identify various other issues that affect the organization and addressing them directly in a way that minimizes their influence on the participatory design effort. Keywords: design, instructional design, participatory design

Récupéré en direct depuis OpenAlex et désinversé. Les résumés ne sont pas conservés dans cette base de données : les index inversés représentent 8,6 Go des 9,3 Go de texte de la base, et le serveur dispose de 13 Go libres.

Comment cette classification a été obtenuedéplier

Prédiction distillée sur la base complète

Imitation des enseignants

Ni prévalence calibrée, ni vérité terrain. Validation humaine à venir. Apprise à partir de 10 348 étiquettes directes de Codex et de 10 348 étiquettes directes de Gemma. Le mode candidate est l'union des têtes enseignantes seuillées; le consensus est leur intersection. Ces sorties portent le statut machine_predicted_unvalidated et ne sont ni des étiquettes humaines ni des étiquettes directes de modèles de pointe.

score de la tête « metaresearch » (Codex)0,001
score de la tête « metaresearch » (Gemma)0,000
Version: codex-gemma-dda1882f352aStatut de validation: machine_predicted_unvalidated
Catégories candidatesMéta-épidémiologie (sens strict)
Catégories consensuellesaucune
DomaineSignal candidat: aucune · Signal consensuel: aucune
Devis d'étudeSignal candidat: Qualitatif · Signal consensuel: aucune
GenreSignal candidat: Empirique · Signal consensuel: Empirique
Score de désaccord entre enseignants0,809
Score d'incertitude au seuil1,000

Scores Codex et Gemma par catégorie

CatégorieCodexGemma
Métarecherche0,0010,000
Méta-épidémiologie (sens strict)0,0000,000
Méta-épidémiologie (sens large)0,0000,000
Bibliométrie0,0000,001
Études des sciences et des technologies0,0000,000
Communication savante0,0000,001
Science ouverte0,0000,000
Intégrité de la recherche0,0000,000
Charge utile insuffisante (le modèle a refusé de juger)0,0000,000

Scores machine (provisoires)

Les deux têtes enseignantes du modèle étudiant, lues sur ce travail. Un score ordonne la base pour la relecture; il n'affirme jamais une catégorie, et le statut de validation accompagne chaque rangée tel quel.

Scores de référence d'un modèle non mature (critères de maturité non atteints, 7 itérations). Un score ordonne; il n'affirme jamais une catégorie.

Tête enseignante Opus0,108
Tête enseignante GPT0,322
Écart entre enseignants0,214 · la distance entre les deux têtes enseignantes sur ce seul travail
Statut de validationscore_only:v0-immature-baseline · tel quel depuis la passe de notation : score_only signifie que le nombre peut ordonner les travaux, et qu'aucune étiquette de catégorie n'en découle

Classification

machine, non validée

Prédiction automatique; un appel candidat d’une seule tête enseignante, pas un consensus.

Devis d'étudeQualitatif
Domainenon disponible
GenreEmpirique

Le détail, modèle par modèle et score par score, se trouve en fin de page sous « Comment cette classification a été obtenue ».

En bref

Citations0
Publié2012
Routes d'admission1
Résumé présentoui

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