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Enregistrement W228342799

Show and Tell: Students Are Using Cutting-Edge Visual Technologies to Bring the Age-Old Art of Storytelling from the Spoken and Written Tradition into the Digital Age

2008· article· en· W228342799 sur OpenAlexaboutno aff
Matt Bolch

Notice bibliographique

RevueT.H.E. Journal Technological Horizons in Education · 2008
Typearticle
Langueen
DomaineHealth Professions
ThématiqueDigital Storytelling and Education
Établissements canadiensnon disponible
Organismes subventionnairesnon disponible
Mots-clésLaptopStorytellingClass (philosophy)Digital storytellingBannerComputer scienceSociologyPsychologyMedia studiesMathematics educationMultimediaHistoryArtArtificial intelligenceLiterature
DOInon disponible

Résumé

récupéré en direct d'OpenAlex

BRIAN CROSBY'S 27 students at Agnes Risley Elementary School in Sparks, NV, announce themselves with this banner at the top of their blog: are a fifth-grade class that is piloting a 1-to-1 laptop program using iBook computers. We blog, Skype, make wiki pages, [and] produce digital videos, podcasts, and vidcasts. That's a lot to take on, and not what you might expect of a class in which four out of five students do not speak English at home and 90 percent receive federally funded free or reduced-price lunches--a group that can be easily categorized as at-risk kids. But Crosby, their innovative teacher, believes his students are more than just a demographic sample: They demonstrate the powerful educational utility of digital storytelling. piloters of the school's 1-to-1 program, Crosby's students each have an Apple (www.apple.com) iBook, which Crosby was able to equip them with after the school purchased a fresh supply of computers. With the laptops, Crosby has turned his kids into active bloggers. concentrate on language because most of them are not fluent in their native language or in English, Crosby says. In order to blog, you have to stop and think about what you're going to say before you say it. [ILLUSTRATION OMITTED] Blogging has brought Crosby's class in touch with students in such wide-ranging locations as Thailand, Canada, and Florida, and this year the technology was used for a collaborative storytelling project with a fifth-grade class in Long Island, NY. Pairs of Crosby's students joined with pairs of kids in the Long Island class to write a story based on one of the 14 drawings in the picture book The Mysteries of Harris Burdick. The students used Google Docs (http://documents.google.com) to expand on and edit each other's work in real time, and VoIP provider Skype (www.skype.com) to work together by videoconference, brainstorming face-to-face about setting, character, plot, word choice--all the components of a story. (The completed works are posted at http://classroombooktalk. wikispaces.com/Mysteries+of+Harris+Burdick.) Crosby encourages his students to employ technologies at their disposal to tell stories in meaningful ways. He started with this same group last year as fourth-graders, and he will stay with them again next year in grade 6. His role has been as a facilitator, helping with the creative process. As they become sixth-graders, he says, I will be stepping back to let them continue to develop storytelling strategies for themselves. Digital storytelling is a modern take on an oral and written tradition that traces back to early human history as a way of passing down institutional knowledge and beliefs from generation to generation. Proponents of the methodology, such as Maria Davenport, director of learning and technology at TIES (Technology Information Education Services; www.ties.k12.mn.us), an education technology collaborative of 38 Minnesota school districts, believe that merging technology and curriculum in this way allows learners to retain information on multiple levels, which makes retrieval easier. On a given topic, kids can create their own stories, using the internet to bring in their own videos and graphics, Davenport says. When that story is communicated to someone else, the child has a much more meaningful experience. TIES has created a three-day digital storytelling academy that it offers for 15 to 20 teachers twice per school year. The classes address writing, editing, and storyboarding, with much hands-on learning aided by the use of tools such as Adobe Photoshop (www.adobe.com); Apple's iPhoto, iMovie, and GarageBand; and Audacity (http://audacity.sourceforge.net) for editing audio. TIES teaches the storytelling processes and concepts developed by Bernajean Porter, author of DigiTales: The Art of Telling Digital Stories. Porter's website (www.digitales.us) was an outgrowth of the book and is a guide for educators on how to make the best use of digital storytelling in classroom instruction. …

Récupéré en direct depuis OpenAlex et désinversé. Les résumés ne sont pas conservés dans cette base de données : les index inversés représentent 8,6 Go des 9,3 Go de texte de la base, et le serveur dispose de 13 Go libres.

Comment cette classification a été obtenuedéplier

Prédiction distillée sur la base complète

Imitation des enseignants

Ni prévalence calibrée, ni vérité terrain. Validation humaine à venir. Apprise à partir de 10 348 étiquettes directes de Codex et de 10 348 étiquettes directes de Gemma. Le mode candidate est l'union des têtes enseignantes seuillées; le consensus est leur intersection. Ces sorties portent le statut machine_predicted_unvalidated et ne sont ni des étiquettes humaines ni des étiquettes directes de modèles de pointe.

score de la tête « metaresearch » (Codex)0,001
score de la tête « metaresearch » (Gemma)0,002
Version: codex-gemma-dda1882f352aStatut de validation: machine_predicted_unvalidated
Catégories candidatesÉtudes des sciences et des technologies
Catégories consensuellesaucune
DomaineSignal candidat: aucune · Signal consensuel: aucune
Devis d'étudeSignal candidat: Observationnel · Signal consensuel: Observationnel
GenreSignal candidat: Empirique · Signal consensuel: Empirique
Score de désaccord entre enseignants0,394
Score d'incertitude au seuil1,000

Scores Codex et Gemma par catégorie

CatégorieCodexGemma
Métarecherche0,0010,002
Méta-épidémiologie (sens strict)0,0000,000
Méta-épidémiologie (sens large)0,0000,000
Bibliométrie0,0000,001
Études des sciences et des technologies0,0010,001
Communication savante0,0000,000
Science ouverte0,0010,000
Intégrité de la recherche0,0000,001
Charge utile insuffisante (le modèle a refusé de juger)0,0000,000

Scores machine (provisoires)

Les deux têtes enseignantes du modèle étudiant, lues sur ce travail. Un score ordonne la base pour la relecture; il n'affirme jamais une catégorie, et le statut de validation accompagne chaque rangée tel quel.

Scores de référence d'un modèle non mature (critères de maturité non atteints, 7 itérations). Un score ordonne; il n'affirme jamais une catégorie.

Tête enseignante Opus0,066
Tête enseignante GPT0,375
Écart entre enseignants0,309 · la distance entre les deux têtes enseignantes sur ce seul travail
Statut de validationscore_only:v0-immature-baseline · tel quel depuis la passe de notation : score_only signifie que le nombre peut ordonner les travaux, et qu'aucune étiquette de catégorie n'en découle

Classification

machine, non validée

Prédiction automatique; un appel candidat d’une seule tête enseignante, pas un consensus.

Devis d'étudeObservationnel
Domainenon disponible
GenreEmpirique

Le détail, modèle par modèle et score par score, se trouve en fin de page sous « Comment cette classification a été obtenue ».

En bref

Citations0
Publié2008
Routes d'admission1
Résumé présentoui

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