When do Mild Traumatic Brain Injuries Occur in Community Rugby?
Notice bibliographique
Résumé
Objective: To investigate whether mild traumatic brain injuries (mTBI) occur at a particular time in the playing season among community rugby players and whether there are factors that shorten the injury-free period. Design: Cohort study. Details are included in the previous study.1,2 Setting: Competitive nonprofessional rugby clubs and private high schools in the Sydney metropolitan area during 2005-2007. Participants: Male players, 15 to 48 years of age, were recruited from 8 schools and 26 rugby clubs (total n = 3207; mean age, 23 years; 77% trained for 3 hours per week or more). Assessment of Risk Factors: The players reported, on short questionnaires, information on demographic, anthropomorphic, and play-related factors (rugby experience, playing positions, and use of protective equipment). They also gave a history of concussions in the previous year. Main Outcome Measures: The main outcome measure was the time to first mTBI; that is, the total number of hours of game exposure before the player sustained a concussion. An mTBI was defined as a knock to the head that resulted in dizziness, confusion, loss of coordination, and/or a loss of consciousness that required stoppage of play, stoppage of play with the player needing medical attention, or the player needing to leave the field. Players found to be in a different league or with missing or unreliable data were removed from the analysis (final n = 1958). The included players were similar to the excluded players on a wide range of risk factors, but were older in age (23 years vs 22 years), which was adjusted for in the analyses. Main Results The mean game time to first mTBI (10% of players, n = 187) was 8 hours (SD, 6.2 hours; median, 6.8 hours; interquartile range, 2.9-11.7 hours). Of these players, 163 sustained 1 mTBI and 24 sustained from 1 to 4 mTBI. Within 10 hours (just less than the average number of game-hours per player per season), 7% of the cohort had sustained a first mTBI, and within 20 hours (approximate length of 1 season for adults), 14% had a concussion. In survival regression analysis, the proportion of players who remained mTBI-free over time (up to 70 hours of game play) was higher among those who had no recent history of concussion (P < 0.001), had a body mass index (BMI) of ≥27 kg/m2 (P = 0.003), who trained for ≥3 hours per week (P = 0.012), or who played school rugby (where the game-hours played were fewer) compared with adult rugby (P = 0.033). Conclusions: Mild traumatic brain injuries occurred in approximately 7% of players in the first 10 hours of community rugby game play and continued at the same rate through the season. Players who had a recent history of concussion, a lower BMI, trained less, or played adult rugby were most at risk.
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Comment cette classification a été obtenuedéplier
Prédiction machine sur la base complète
Imitation des enseignantsNi prévalence calibrée, ni vérité terrain. Validation humaine à venir. Le volet Gemma est une étiquette directe du modèle pour chaque travail de la base, lue sur la notice réduite au titre. Le volet Codex est un classifieur appris des 10 348 étiquettes directes de Codex et calibré sur les taux pondérés de l'échantillon; les champs sans appui suffisant ne portent aucun appel Codex. Le mode candidate est l'union des deux volets; le consensus est leur intersection. Ces sorties portent le statut machine_predicted_unvalidated et ne sont pas des étiquettes humaines.
Scores du classifieur distillé par catégorie (deux têtes)
| Catégorie | Codex | Gemma |
|---|---|---|
| Métarecherche | 0,000 | 0,005 |
| Méta-épidémiologie (sens strict) | 0,000 | 0,000 |
| Méta-épidémiologie (sens large) | 0,001 | 0,000 |
| Bibliométrie | 0,002 | 0,002 |
| Études des sciences et des technologies | 0,001 | 0,001 |
| Communication savante | 0,001 | 0,001 |
| Science ouverte | 0,001 | 0,001 |
| Intégrité de la recherche | 0,001 | 0,001 |
| Charge utile insuffisante (le modèle a refusé de juger) | 0,003 | 0,001 |
Scores machine (provisoires)
Les deux têtes enseignantes du modèle étudiant, lues sur ce travail. Un score ordonne la base pour la relecture; il n'affirme jamais une catégorie, et le statut de validation accompagne chaque rangée tel quel.
Scores de référence d'un modèle non mature (critères de maturité non atteints, 7 itérations). Un score ordonne; il n'affirme jamais une catégorie.
score_only:v0-immature-baseline · tel quel depuis la passe de notation : score_only signifie que le nombre peut ordonner les travaux, et qu'aucune étiquette de catégorie n'en découleClassification
machine, non validéePrédiction automatique; un appel candidat d’une seule source (Gemma direct ou Codex distillé), pas un consensus.
Le détail, modèle par modèle et score par score, se trouve en fin de page sous « Comment cette classification a été obtenue ».