A case study of three organizations' plans to facilitate the adoption, diffusion, and infusion of computer technology in the workplace
Notice bibliographique
Résumé
This study investigates the processes involved in the introduction of computer technology in the workplace. It examines the extent to which the designer considers end users' needs in the design process in integrating computer technology in the workplace. To investigate this phenomenon, 17 participants representing three organizations were interviewed. These respondents were part of teams responsible for the implementation of computer technology. A case study method was used in which multiple sites were examined to gain insights from those responsible for the adoption of computer technology. Data were gathered using semi-structured interview questions. The researcher conducted the interviews. The interviews were audiotaped and transcribed verbatim for analysis. Analysis of the data shows that the participants used a variety of approaches to make decisions concerning computer technology adoption in the workplace. The organizations' structure, culture, and management style, and the wider social and national culture influenced how computer technology was adopted, diffused and infused within the workplace. While the organizations investigated in this study were highly hierarchical, a flattened organizational structure was present when decisions about computer technology were made. An open, participatory, democratic management style favoring collaboration and teamwork was chiefly used. The management, including upper management and the Information Technology management, and the employees worked together to facilitate the various processes. The utilization of a user-participatory approach to decision making reflected a socio-technical approach to computer technology adoption, diffusion, and infusion. The organizations with a greater network of support approached the adoption and diffusion processes in a formalized way. The culture of the organization also affects the organization structure and the management style used during the acquisition of computer technology. The utilization of a user-participatory approach to decision making improves how the employees feel about the organization, and in turn the culture has an effect on the diffusion and infusion of computer technology. A “Social Interactive Approach to the Implementation of Computer Technology” is recommended to practitioners in the field of computer technology adoption, diffusion and infusion. This is a holistic and flexible approach that utilizes both the social architectures of the organization, as well as the wider social framework in which the user and the organization are situated.
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Comment cette classification a été obtenuedéplier
Prédiction distillée sur la base complète
Imitation des enseignantsNi prévalence calibrée, ni vérité terrain. Validation humaine à venir. Apprise à partir de 10 348 étiquettes directes de Codex et de 10 348 étiquettes directes de Gemma. Le mode candidate est l'union des têtes enseignantes seuillées; le consensus est leur intersection. Ces sorties portent le statut machine_predicted_unvalidated et ne sont ni des étiquettes humaines ni des étiquettes directes de modèles de pointe.
Scores Codex et Gemma par catégorie
| Catégorie | Codex | Gemma |
|---|---|---|
| Métarecherche | 0,001 | 0,000 |
| Méta-épidémiologie (sens strict) | 0,000 | 0,000 |
| Méta-épidémiologie (sens large) | 0,000 | 0,000 |
| Bibliométrie | 0,000 | 0,001 |
| Études des sciences et des technologies | 0,000 | 0,000 |
| Communication savante | 0,000 | 0,000 |
| Science ouverte | 0,000 | 0,000 |
| Intégrité de la recherche | 0,000 | 0,000 |
| Charge utile insuffisante (le modèle a refusé de juger) | 0,000 | 0,000 |
Scores machine (provisoires)
Les deux têtes enseignantes du modèle étudiant, lues sur ce travail. Un score ordonne la base pour la relecture; il n'affirme jamais une catégorie, et le statut de validation accompagne chaque rangée tel quel.
Scores de référence d'un modèle non mature (critères de maturité non atteints, 7 itérations). Un score ordonne; il n'affirme jamais une catégorie.
score_only:v0-immature-baseline · tel quel depuis la passe de notation : score_only signifie que le nombre peut ordonner les travaux, et qu'aucune étiquette de catégorie n'en découleClassification
machine, non validéePrédiction automatique; un appel candidat d’une seule tête enseignante, pas un consensus.
Le détail, modèle par modèle et score par score, se trouve en fin de page sous « Comment cette classification a été obtenue ».