The effects of depth warping on perceived acceleration in stereoscopic animation
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Notice bibliographique
Résumé
Stereoscopic media produce the sensation of depth through differences between the images presented to the two eyes. These differences arise from binocular parallax which in turn is caused by the separation of the cameras used to capture the scene. Creators of stereoscopic media face the challenge of depicting compelling depth while restricting the amount of parallax to a comfortable range. To address this tradeoff, stereoscopic warping or depth adjustment algorithms are used in the post-production process to selectively increase or decrease the depth in specific regions. This process modifies the image's depth-to-parallax mapping to suit the desired parallax range. As the depth is adjusted using non-linear parallax re-mapping functions, the geometric stereoscopic space is distorted. In addition, the relative expansion or compression of stereoscopic space should theoretically affect the perceived acceleration of an object passing through that region. Here we evaluate this prediction and determine if stereoscopic warping affects viewers' perception of acceleration. Observers judged the perceived acceleration of an approaching object (a toy helicopter) moving in depth through a complex stereoscopic 3D scene. The helicopter flew at one of two altitudes, either ground level or camera level. For each altitude, stereoscopic animations were produced under three depth re-mapping conditions (i) compressive, (ii) expansive, and (iii) zero (no re-mapping) for a total of six test conditions. We predicted that expansive depth re-mapping would produce a bias toward perceiving deceleration of the approaching helicopter, while compressive depth remapping would result in a bias toward seeing acceleration. However, there were no significant differences in the amount or direction of bias between the re-mapping conditions. We did find a significant effect of the helicopter altitude, such that there was little bias in acceleration judgements when the helicopter moved at ground level but a significant bias towards reporting acceleration when the helicopter moved at camera level. This result is consistent with the proposal that observers can make use of additional monocular (2D) cues in the ground level condition to improve their acceleration estimates. The lack of an effect of depth re-mapping suggests that viewers have considerable tolerance to depth distortions resulting from stereoscopic post-processing. These results have important implications for effective post-production and quality assurance for stereoscopic 3D content creation.
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Scores Codex et Gemma par catégorie
| Catégorie | Codex | Gemma |
|---|---|---|
| Métarecherche | 0,000 | 0,000 |
| Méta-épidémiologie (sens strict) | 0,000 | 0,000 |
| Méta-épidémiologie (sens large) | 0,000 | 0,000 |
| Bibliométrie | 0,000 | 0,000 |
| Études des sciences et des technologies | 0,000 | 0,000 |
| Communication savante | 0,000 | 0,000 |
| Science ouverte | 0,000 | 0,000 |
| Intégrité de la recherche | 0,000 | 0,000 |
| Charge utile insuffisante (le modèle a refusé de juger) | 0,000 | 0,000 |
Scores machine (provisoires)
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Scores de référence d'un modèle non mature (critères de maturité non atteints, 7 itérations). Un score ordonne; il n'affirme jamais une catégorie.
score_only:v0-immature-baseline · tel quel depuis la passe de notation : score_only signifie que le nombre peut ordonner les travaux, et qu'aucune étiquette de catégorie n'en découle