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Enregistrement W2613952116 · doi:10.1353/hcy.2017.0034

Architecture in Play: Intimations of Modernism in Architectural Toys by Tamar Zinguer

2017· article· en· W2613952116 sur OpenAlexaboutno aff
Amy F. Ogata

Notice bibliographique

RevueJournal of the history of childhood and youth/˜The œjournal of the history of childhood and youth · 2017
Typearticle
Langueen
DomaineArts and Humanities
ThématiqueArchitecture, Design, and Social History
Établissements canadiensnon disponible
Organismes subventionnairesnon disponible
Mots-clésArchitectureModernism (music)ExhibitionArt historyVariety (cybernetics)Visual artsPeriod (music)ArtSociologyAestheticsComputer science

Résumé

récupéré en direct d'OpenAlex

Reviewed by: Architecture in Play: Intimations of Modernism in Architectural Toys by Tamar Zinguer Amy F. Ogata Architecture in Play: Intimations of Modernism in Architectural Toys. By Tamar Zinguer. Charlottesville: University of Virginia Press, 2015. x + 252 pp. Cloth $49.40. Tamar Zinguer’s elegantly produced book on building toys and architecture is a long-awaited addition to a growing academic literature on playthings, their design histories, and social implications. Zinguer’s book joins a series of exhibitions and catalogs produced by the Canadian Centre for Architecture (1990s); cultural and consumer histories, such as Gary Cross’s Kids’ Stuff (1997); and architectural histories of building toys, such as Robert and Brenda Vale’s Architecture on the Carpet (2013). While she stays within those established conventions, she also explores the tantalizing implications not only of the large-scale potential for miniaturized construction, but also of failure and destruction as a creative force. In four case studies ranging from the early nineteenth century to the mid-twentieth, Zinguer examines Friedrich Froebel’s Kindergarten Gifts, Richter’s Anchor blocks, the Erector and Meccano sets, and Charles and Ray Eames’s House of Cards. These span not only an important period of time for the mass production and consumption of toys in Europe and the United States, but also an intriguing variety of materials and building forms: wooden blocks, pressed quartz “stones,” metallic trusses and bolts, and cardboard planes. The examples she describes are all familiar to historians of architecture and design; the Erector and Meccano sets are probably the most well known to non-specialists. Zinguer’s narrative ties building toys to nascent values of modernism in the study of geometric forms, systems of building and engineering, and prefabrication. Her claim to uncover modernist “intentions” (13–14) in building toys is not [End Page 283] particularly original, but what Zinguer goes on to do is much more substantial and nuanced. Her chapter on Froebel’s Kindergarten Gifts and Occupations (c. 1836) concerns the manipulation of blocks in relation to Froebel’s training in mineralogy, which she argues is bound to a German Romantic notion of the unity of life, and the animation of the child’s consciousness through the manipulation of nature’s own geometric form. The Anchor Stone Building Blocks (c. 1877), which were invented by brothers Otto and Gustav Lilienthal and then sold to Friedrich Richter, who exploited the patent, were sets of colorful, detailed architectural forms from precisely manufactured pressed quartz, sand, chalk, and linseed oil. This toy likewise shows how geometry, tectonics, and science were bound to the block. Beyond teaching a history of style or reaf-firming historicism for children, Zinguer claims that the building system that these blocks embody is evident in the daring experimentalism of the Lilienthal brothers’ later endeavors around human flight. She suggests that their play elaborated the kit’s prescribed lessons, raising the importance of the unpredictability of play itself. Her third chapter on Meccano and Erector sets (c. 1900), a kit of interchangeable parts, trusses, and girders, explores how experimentation was less a heroic exercise in character building and mechanical success than fraught with failure as engineers and bridge builders at the turn of the century knew all too well. The final chapter on the House of Cards by Charles and Ray Eames returns again to the implications free-ranging play might have had for a history of prefabricated dwellings, experimental media, and modern design. Although Zinguer is invested in a modernist genealogy, and she refers to designers as “pioneers” more than once, she disrupts any neat teleology by lingering on projects that had halting or limited success. If Zinguer claims at the outset to investigate intent, then she steps sensibly around questions of direct influence between toys and built form. This is where the subtitle “intimations of modernism” enters. It is only in the conclusion that these adjacencies are theorized and argued, and while late, that section is enlightening and worthwhile. Zinguer insists upon the potential of play and free association and on the “haptic” as a source of knowledge. This claim would benefit from a more detailed description of the toys’ material qualities—the small size of the cubes...

Récupéré en direct depuis OpenAlex et désinversé. Les résumés ne sont pas conservés dans cette base de données : les index inversés représentent 8,6 Go des 9,3 Go de texte de la base, et le serveur dispose de 13 Go libres.

Comment cette classification a été obtenuedéplier

Prédiction distillée sur la base complète

Imitation des enseignants

Ni prévalence calibrée, ni vérité terrain. Validation humaine à venir. Apprise à partir de 10 348 étiquettes directes de Codex et de 10 348 étiquettes directes de Gemma. Le mode candidate est l'union des têtes enseignantes seuillées; le consensus est leur intersection. Ces sorties portent le statut machine_predicted_unvalidated et ne sont ni des étiquettes humaines ni des étiquettes directes de modèles de pointe.

score de la tête « metaresearch » (Codex)0,002
score de la tête « metaresearch » (Gemma)0,000
Version: codex-gemma-dda1882f352aStatut de validation: machine_predicted_unvalidated
Catégories candidatesÉtudes des sciences et des technologies
Catégories consensuellesaucune
DomaineSignal candidat: aucune · Signal consensuel: aucune
Devis d'étudeSignal candidat: Qualitatif · Signal consensuel: aucune
GenreSignal candidat: Empirique · Signal consensuel: Empirique
Score de désaccord entre enseignants0,844
Score d'incertitude au seuil1,000

Scores Codex et Gemma par catégorie

CatégorieCodexGemma
Métarecherche0,0020,000
Méta-épidémiologie (sens strict)0,0000,000
Méta-épidémiologie (sens large)0,0010,001
Bibliométrie0,0010,000
Études des sciences et des technologies0,0010,003
Communication savante0,0000,000
Science ouverte0,0020,000
Intégrité de la recherche0,0000,002
Charge utile insuffisante (le modèle a refusé de juger)0,0000,000

Scores machine (provisoires)

Les deux têtes enseignantes du modèle étudiant, lues sur ce travail. Un score ordonne la base pour la relecture; il n'affirme jamais une catégorie, et le statut de validation accompagne chaque rangée tel quel.

Scores de référence d'un modèle non mature (critères de maturité non atteints, 7 itérations). Un score ordonne; il n'affirme jamais une catégorie.

Tête enseignante Opus0,019
Tête enseignante GPT0,194
Écart entre enseignants0,175 · la distance entre les deux têtes enseignantes sur ce seul travail
Statut de validationscore_only:v0-immature-baseline · tel quel depuis la passe de notation : score_only signifie que le nombre peut ordonner les travaux, et qu'aucune étiquette de catégorie n'en découle

Classification

machine, non validée

Prédiction automatique; un appel candidat d’une seule tête enseignante, pas un consensus.

Devis d'étudeQualitatif
Domainenon disponible
GenreEmpirique

Le détail, modèle par modèle et score par score, se trouve en fin de page sous « Comment cette classification a été obtenue ».

En bref

Citations1
Publié2017
Routes d'admission1
Résumé présentoui

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Même revueJournal of the history of childhood and youth/˜The œjournal of the history of childhood and youthMême sujetArchitecture, Design, and Social HistoryTravaux en français237 207