Notice bibliographique
Résumé
George Roy, Steven Stern, and David Harmon. Baseball When It Was a Game. New York: Black Canyon Productions in association with HBO Sports. 1992 and 2000. Editor, George Roy. This three-part series, which covers 1925 to 1970, is a brightly colored and highly entertaining potpourri of nostalgic memories created by scenes of happy and graceful players cavorting in the sun on God's greener-than-green grass in the romantic past of an Edenic time in baseball history. The heavily saturated colors of these 8mm and 16mm movies, made by players and fans alike, endow the scenes with an endearing vividness, befitting the purpose of recapturing the sense of baseball as the imagined youthful and exuberant past of us all when the players frolicked like young colts in various poses of playfulness and camaraderie. These are home movies, and they have that joyful, somewhat unprofessional quality that heightens the sense of spontaneity, but they are not amateurish in the worst sense of that word. At some moments, the beauty of baseball is captured, almost serendipitously. For example, in one quick shot, we see a youthful Ted Williams at spring training getting ready to take a splendid swing. The bright red of his socks matches the red earth of the batter's box as he digs in; in the background, players are warming up, and a sprinkling of fans sit in the wooden stands under the hot sun and the blue sky. Ted strides into the pitch, moving his bat effortlessly forward into the hirting zone, and ends with a long graceful follow-through that leaves his legs twisted and his head majestically raised to follow the flight of the ball. This is athletic ballet and poetry as we witness Achilles, as he is later called, do what he loved best and did better than almost anybody who has played the game. Another major advantage of these films is that, unlike most sports documentaries, the voice-overs of the various celebrities do not impede their flow and rhythm. In Ken Burns's documentary history of baseball, the commentators serve as talking heads, with the result that the rhythm is interrupted when the screen is filled with their presence and pronouncements. But in Baseball When It Was A Game, the narrator announces the name of the ensuing voice-over and we hear the person as the action continues. In addition, many of the voice-overs are of players who, as they reminisce about themselves and other players, are shown in scenes that fit their statements. This technique produces a seamless and cohesive quality, which enhances the overall effect of the onrush of memories. The key to the overall intention of these documentaries is found in the title, which begins with the one-word declaration of the subject, followed by an adverbial clause that indicates the documentaries' perspective on the past as a time when the game of baseball was enjoyable for players and fans alike, when it was not a business dominated by multimillion-dollar contracts, expansion, dilution of talent, and home run-happy hitters, to mention only a few of the current ills. We are told repeatedly that the players in those days were regular guys who had to work all year long to support their families, who were not made inaccessible to fans by huge salaries, and who belonged to their teams and communities in ways that today's players do not. These simple values are stressed through emphasis on such facts as the minimum salary up to 1967 never being higher than $6,000 and by the reading of a humble request from Alex Grammas in 1953 to Gabe Paul, general manager of the Cincinnati Reds, asking him for something more than the $7,000 he was offered. His letter is a masterpiece of deference made even more obsequious by our awareness of today's contracts and perks, such as Kevin Brown's having a private jet at his disposal for familial travel. Grammas's plea was heeded, and he was given a $1,500 raise. But the grizzled Cardinal veteran Enos Slaughter recounts his having to pay for some of his equipment, including his jockstrap, and for a sandwich between games of a doubleheader. …
Récupéré en direct depuis OpenAlex et désinversé. Les résumés ne sont pas conservés dans cette base de données : les index inversés représentent 8,6 Go des 9,3 Go de texte de la base, et le serveur dispose de 13 Go libres.
Comment cette classification a été obtenuedéplier
Prédiction machine sur la base complète
Imitation des enseignantsNi prévalence calibrée, ni vérité terrain. Validation humaine à venir. Le volet Gemma est une étiquette directe du modèle pour chaque travail de la base, lue sur la notice réduite au titre. Le volet Codex est un classifieur appris des 10 348 étiquettes directes de Codex et calibré sur les taux pondérés de l'échantillon; les champs sans appui suffisant ne portent aucun appel Codex. Le mode candidate est l'union des deux volets; le consensus est leur intersection. Ces sorties portent le statut machine_predicted_unvalidated et ne sont pas des étiquettes humaines.
Scores du classifieur distillé par catégorie (deux têtes)
| Catégorie | Codex | Gemma |
|---|---|---|
| Métarecherche | 0,001 | 0,003 |
| Méta-épidémiologie (sens strict) | 0,001 | 0,001 |
| Méta-épidémiologie (sens large) | 0,001 | 0,001 |
| Bibliométrie | 0,003 | 0,005 |
| Études des sciences et des technologies | 0,001 | 0,001 |
| Communication savante | 0,003 | 0,002 |
| Science ouverte | 0,002 | 0,001 |
| Intégrité de la recherche | 0,002 | 0,003 |
| Charge utile insuffisante (le modèle a refusé de juger) | 0,034 | 0,014 |
Scores machine (provisoires)
Les deux têtes enseignantes du modèle étudiant, lues sur ce travail. Un score ordonne la base pour la relecture; il n'affirme jamais une catégorie, et le statut de validation accompagne chaque rangée tel quel.
Scores de référence d'un modèle non mature (critères de maturité non atteints, 7 itérations). Un score ordonne; il n'affirme jamais une catégorie.
score_only:v0-immature-baseline · tel quel depuis la passe de notation : score_only signifie que le nombre peut ordonner les travaux, et qu'aucune étiquette de catégorie n'en découleClassification
machine, non validéePrédiction automatique; un appel candidat d’une seule source (Gemma direct ou Codex distillé), pas un consensus.
Le détail, modèle par modèle et score par score, se trouve en fin de page sous « Comment cette classification a été obtenue ».