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Enregistrement W2737422368 · doi:10.1017/9781316481165.006

A Physical Computing Teaching Initiative in Brazil

2017· book-chapter· en· W2737422368 sur OpenAlexaff
Luiza Novaes, João Bonelli

Notice bibliographique

RevueCambridge University Press eBooks · 2017
Typebook-chapter
Langueen
DomaineEngineering
ThématiqueDesign Education and Practice
Établissements canadiensSimon Fraser University
Organismes subventionnairesnon disponible
Mots-clésMediationContext (archaeology)Computer scienceEntertainmentInteraction designClass (philosophy)Process (computing)Human–computer interactionMultimediaSociologyVisual artsSocial scienceArtificial intelligenceGeographyArt

Résumé

récupéré en direct d'OpenAlex

In this chapter, we present the teaching initiative of Interaction Design and Physical Computing that is currently under development at Pontifícia Universidade Católica do Rio de Janeiro – PUC-Rio in Brazil, within the class called Interfaces Físicas e Lógicas, and in the LIFE Lab – Laboratório de Interfaces Físicas Experimentais. A discussion about the emerging area of Physical Computing in the field of Interaction Design is conducted from the conceptual framework of its practice and teaching initiatives in the Design school used for the study. In this context, thoughts on Design Thinking and Reflective Practice by theorists such as Donald Schön, Herbert Simon, and Nigel Cross are brought into the scene, as part of a learning methodology proposal, exploring the relation between the theory of Design and its practice. To expand the discussion, Weiser's ubiquitous computing concept is added as one more approach. In this sense, the idea that we live surrounded by digital interfaces embedded in objects that assist us in activities related to communication, information, entertainment, safety, health, and wellbeing becomes each day more present. Thus we are witnessing the rise of a new area of Design practice, in which designers, besides being users of the digital interactive systems, are involved in the process of development of the interfaces that are responsible for the mediation between the computer systems and men. This emerging area of Design is called Interaction Design, an area that has the discipline known as Physical Computing – in Brazil, Interfaces Físicas – as a key content. The discipline explores the relationship between the physical world and computer systems. Another author, who is brought to the discussion, is O'Sullivan, who advocates that through the use of software, hardware, electronics, sensors, microcontrollers, automation systems, and motors, the Physical Computing devices are digital interactive systems that sense and react to the physical world. Even though there is undeniable growth of the Interaction Design field globally, in Brazilian Design Courses there are still few academic initiatives concerning its teaching, especially at the undergraduate level. In this context, the Interfaces Físicas e Lógicas class from PUC-Rio's Design-Digital Media course has been – since 2010 – among the first Physical Computing classes offered in a Brazilian undergraduate Design program. This teaching–learning initiative has come together with the conception of a laboratory, designed as a space for the practice of Physical Computing. The LIFE Lab is an initiative of PUC-Rio's Department of Arts & Design that aims to provide students with the appropriate environment and technology for the practical development of Physical Computing projects. The lab is integrated to the other labs of the design program such as the product design lab, and the graphic production lab, favoring interdisciplinary and multidisciplinary projects, as well as the interchange between cultures and languages of Design. Occupying 36 square meters of floor space, the lab is equipped with computers, open source software, electronic components, Arduino boards, and a small library. Ever since the implementation of the LIFE Lab, a growing variety of Physical Computing projects have been developed. The projects quite often reveal a thorough design thinking process, in which the reflective practice with Physical Computing tools leads to a variety of creative and innovative Design solutions. One selection of these projects – along with a brief description and analysis of the individual design processes – is presented at the end of the essay. For more information, please visit www.life.dad.puc-rio.br

Récupéré en direct depuis OpenAlex et désinversé. Les résumés ne sont pas conservés dans cette base de données : les index inversés représentent 8,6 Go des 9,3 Go de texte de la base, et le serveur dispose de 13 Go libres.

Comment cette classification a été obtenuedéplier

Prédiction distillée sur la base complète

Imitation des enseignants

Ni prévalence calibrée, ni vérité terrain. Validation humaine à venir. Apprise à partir de 10 348 étiquettes directes de Codex et de 10 348 étiquettes directes de Gemma. Le mode candidate est l'union des têtes enseignantes seuillées; le consensus est leur intersection. Ces sorties portent le statut machine_predicted_unvalidated et ne sont ni des étiquettes humaines ni des étiquettes directes de modèles de pointe.

score de la tête « metaresearch » (Codex)0,000
score de la tête « metaresearch » (Gemma)0,000
Version: codex-gemma-dda1882f352aStatut de validation: machine_predicted_unvalidated
Catégories candidatesMéta-épidémiologie (sens strict)
Catégories consensuellesaucune
DomaineSignal candidat: aucune · Signal consensuel: aucune
Devis d'étudeSignal candidat: Sans objet · Signal consensuel: aucune
GenreSignal candidat: Autre · Signal consensuel: Autre
Score de désaccord entre enseignants0,954
Score d'incertitude au seuil1,000

Scores Codex et Gemma par catégorie

CatégorieCodexGemma
Métarecherche0,0000,000
Méta-épidémiologie (sens strict)0,0000,000
Méta-épidémiologie (sens large)0,0000,000
Bibliométrie0,0000,000
Études des sciences et des technologies0,0000,000
Communication savante0,0000,000
Science ouverte0,0000,000
Intégrité de la recherche0,0000,001
Charge utile insuffisante (le modèle a refusé de juger)0,0000,000

Scores machine (provisoires)

Les deux têtes enseignantes du modèle étudiant, lues sur ce travail. Un score ordonne la base pour la relecture; il n'affirme jamais une catégorie, et le statut de validation accompagne chaque rangée tel quel.

Scores de référence d'un modèle non mature (critères de maturité non atteints, 7 itérations). Un score ordonne; il n'affirme jamais une catégorie.

Tête enseignante Opus0,033
Tête enseignante GPT0,253
Écart entre enseignants0,221 · la distance entre les deux têtes enseignantes sur ce seul travail
Statut de validationscore_only:v0-immature-baseline · tel quel depuis la passe de notation : score_only signifie que le nombre peut ordonner les travaux, et qu'aucune étiquette de catégorie n'en découle

Classification

machine, non validée

Prédiction automatique; un appel candidat d’une seule tête enseignante, pas un consensus.

Devis d'étudeSans objet
Domainenon disponible
GenreAutre

Le détail, modèle par modèle et score par score, se trouve en fin de page sous « Comment cette classification a été obtenue ».

En bref

Citations0
Publié2017
Routes d'admission1
Résumé présentoui

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