MétaCan
Menu
Retour à la cohorte
Enregistrement W2769935748

Actionbound at School: An Introduction to Library Use with Apps & Co.

2017· article· en· W2769935748 sur OpenAlex

Pourquoi ce travail est dans la base

Une base qui oublie comment elle a trouvé un travail ne peut pas être vérifiée. Voici les voies qui ont admis celui-ci.

venuePublié dans une revue dont le pays d'attache est le Canada.
no affAucune affiliation canadienne : ce travail est invisible pour une base fondée sur la seule affiliation.
Aucune affiliation canadienne. Une base fondée sur la seule affiliation (le devis habituel) n'aurait jamais vu ce travail. C'est l'un des travaux qui justifient l'inversion de la base.

Notice bibliographique

RevueSchool Libraries Worldwide · 2017
Typearticle
Langueen
DomaineComputer Science
ThématiqueWeb and Library Services
Établissements canadiensnon disponible
Organismes subventionnairesnon disponible
Mots-clésSchool libraryReading (process)Information literacyVocational educationTask (project management)LiteracyWork (physics)Professional developmentSociologyPsychologyPedagogyPublic relationsMedical educationLibrary scienceComputer scienceEngineeringPolitical scienceMedicine
DOInon disponible

Résumé

récupéré en direct d'OpenAlex

IntroductionEven the best school library will become deserted if students are not introduced systematically to its usage and the resulting opportunities to improve and strengthen their reading competency. It is the school librarian's responsibility to support students' development towards becoming proficient researchers, to provide targeted assignments to facilitate the discovery of information, and to kindle or expand their enjoyment of the library at the same time (Suhl-Strohmenger, 2012, p. 151).School librarians work at the intersection of administration and services, technical support, and teaching. I worked as the director of a multimedia library at a vocational college (Berufskolleg) in North Rhine-Westphalia for 12 years. I considered it my responsibility to contribute to and expand our students' information literacy, starting with introducing all incoming students to the services and to the staff of the school library. I believe that this is the foundation on which everything else is built. It was a great feat of strength, given that there were up to 1000 students each year and I was the only full-time employee.I constantly tried to optimize this task in terms of organization and didactic approach. I learned early on that as a librarian, I quickly gained professional authority in the eyes of our young adult target groups when they realized that I was able to use new media confidently and was not just an old-timey bookworm. It was therefore an obvious idea to increase the integration of mobile devices into learning activities, and to turn this into a project for my coursework on didactics (Educational Media) at the Learning Lab of the University of Duisburg-Essen.In addition, in early 2015 I received an inquiry from the Media Advisory Center North Rhine-Westphalia (Medienberatung Nordrhein-Westfalen), which was looking for pilot projects for an app for educational scavenger hunts that was in development. In return, they offered guidance for the development of the scavenger hunt. This seemed ideal for my purposes. I also hoped to gain additional insights on BYOD (Bring Your Own Device) teaching models for myself and for the school. For these reasons, I decided to use the app BIPARCOURS (or rather its predecessor, Actionbound, as BIPARCOURS had not yet been published) in order to implement a mobile-device supported introduction to library use for incoming students.Aspects of designing a mobile-device supported educational programPrior to implementing this type of educational program, thoughtful planning and a thorough analysis of existing resources and goals are indispensable. At a minimum, they should include the following aspects, which will be discussed below:1. Program objectives2. Target groups3. Market analysis4. Existing resources5. Learning/teaching objectives6. Effects of device-supported learning7. Organization and timetable8. Potential analysis1.Educational goals and objectivesPossible goals of the use of digital in educational programs include: image enhancement; reduced workload; conservation of resources; feedback, etc. The specific objectives for the scavenger hunt app at our vocational college are discussed below.The main educational goal was the introduction of around 40 incoming classes per year to the school center. These introductory sessions need to happen during the first few weeks of the school year, so that individual students, classes and small groups, can subsequently use the library.The main goal of the introductory session is to convey to the students that the school library - and libraries in general - is a pleasant and helpful place, to introduce them to the staff, and to lower psychological barriers around libraries as an institution. Basic rules of usage and why they exist are also introduced in a focused manner, so that they do not need to be explained to individual students and discussed repeatedly. …

Récupéré en direct depuis OpenAlex et désinversé. Les résumés ne sont pas conservés dans cette base de données : les index inversés représentent 8,6 Go des 9,3 Go de texte de la base, et le serveur dispose de 13 Go libres.

Prédiction distillée sur la base complète

Imitation des enseignants

Ni prévalence calibrée, ni vérité terrain. Validation humaine à venir. Apprise à partir de 10 348 étiquettes directes de Codex et de 10 348 étiquettes directes de Gemma. Le mode candidate est l'union des têtes enseignantes seuillées; le consensus est leur intersection. Ces sorties portent le statut machine_predicted_unvalidated et ne sont ni des étiquettes humaines ni des étiquettes directes de modèles de pointe.

score de la tête « metaresearch » (Codex)0,000
score de la tête « metaresearch » (Gemma)0,000
Version: codex-gemma-dda1882f352aStatut de validation: machine_predicted_unvalidated
Catégories candidatesMéta-épidémiologie (sens strict), Études des sciences et des technologies, Communication savante, Charge utile insuffisante (le modèle a refusé de juger)
Catégories consensuellesCommunication savante, Charge utile insuffisante (le modèle a refusé de juger)
DomaineSignal candidat: aucune · Signal consensuel: aucune
Devis d'étudeSignal candidat: Sans objet · Signal consensuel: aucune
GenreSignal candidat: Empirique · Signal consensuel: Empirique
Score de désaccord entre enseignants0,304
Score d'incertitude au seuil1,000

Scores Codex et Gemma par catégorie

CatégorieCodexGemma
Métarecherche0,0000,000
Méta-épidémiologie (sens strict)0,0000,000
Méta-épidémiologie (sens large)0,0000,000
Bibliométrie0,0000,001
Études des sciences et des technologies0,0020,000
Communication savante0,0130,066
Science ouverte0,0030,001
Intégrité de la recherche0,0000,000
Charge utile insuffisante (le modèle a refusé de juger)0,0010,001

Scores machine (provisoires)

Les deux têtes enseignantes du modèle étudiant, lues sur ce travail. Un score ordonne la base pour la relecture; il n'affirme jamais une catégorie, et le statut de validation accompagne chaque rangée tel quel.

Scores de référence d'un modèle non mature (critères de maturité non atteints, 7 itérations). Un score ordonne; il n'affirme jamais une catégorie.

Tête enseignante Opus0,016
Tête enseignante GPT0,234
Écart entre enseignants0,218 · la distance entre les deux têtes enseignantes sur ce seul travail
Statut de validationscore_only:v0-immature-baseline · tel quel depuis la passe de notation : score_only signifie que le nombre peut ordonner les travaux, et qu'aucune étiquette de catégorie n'en découle