Pourquoi ce travail est dans la base
Une base qui oublie comment elle a trouvé un travail ne peut pas être vérifiée. Voici les voies qui ont admis celui-ci.
Notice bibliographique
Résumé
MATHEMATICA PLAYER 6 www.wolfram.com Contact: Wolfram Research, Inc. 100 Trade Center Drive Champaign, IL 61820-7237, USA +1-217-398-0700, 800-WOLFRAM (965-3726; U.S. and Canada only) fax:+1-217-398-0747 Price: Free It's rare when a free software program is interesting not only to students from high school through community and four-year colleges but to industry professionals as well. Wolfram's Mathematica Player 6 is one of these unique offerings. Available as a free download from www.wolfram.com, this software can be used as an interactive player for Mathematica 6 notebooks. Not just a reader/player, Mathematica Player is embedded with the full Mathematica engine to power applets and read Mathematica notebooks. But there is also much more here for both the student and the teacher. Most importantly, the Player allows the user to access, on the Wolfram website, over four-thousand free, interactive visualization demonstrations in science, mathematics, engineering, technology, art, business, finance, and other subjects. These are contributed by students, academics, practitioners, and lay people worldwide, and the number of interactive demonstrations available increases almost daily. Checking the site can be addictive. The user of this software does not have to write applets or read and/or develop Mathematica Notebooks to appreciate and use it to good advantage. Downloading the Player and double clicking its icon allows the user to select an Interactive Demonstrations button, which allows selection of interactive demonstrations from mathematics (algebra, calculus, analysis); computation (algorithms, computer science); physical science (physics, earth science); and life sciences (biology, medicine); Moreover, for those so inclined, further interactive demonstrations may be chosen in the areas of business and social systems (economics, finance); systems, models, and methods (discrete models, networks); engineering and technology (machines, electrical engineering), our world (everyday life, geography); creative arts (art, architecture, music); kids and fun (for kids, puzzles, optical illusions); and Mathematica (short programs, 3D graphics). Demonstration content varies from the basics through advanced studies. In the algebra section, for example, content may be found that helps in the visualization of high-school algebra I, algebra II and trigonometry, and high-school precalculus, complex numbers, linear algebra, polynomials, quadratic forms, rational functions, and vector algebra. The user can vary parameters to see, in real time, what happens to the function or functions of interest, and their interactions. The applied mathematics section includes interactive material from approximation methods, numerical analysis, operations research, optimization, special functions, and wavelets. The calculus, discrete mathematics, experimental mathematics, geometry, historical mathematics, number theory, pure mathematics, recreational mathematics, and statistics sections are similarly rich. The computation group of interactive demonstrations includes algorithms for automatic reasoning, computational geometry, computer algebra, computer graphics, cryptography, data compression, image processing, and numerical analysis. The computer science section, among others, includes interactive demonstrations about data structures, finite state machines, recursion, and the theory of computation. Cellular automata and fractals are also included. As a learning tool in this section, for example, you can view how the Koch Snowflake varies as the recursion degree changes or as the basic shape for the recursion process changes though different kinds of squares and rectangles. …
Récupéré en direct depuis OpenAlex et désinversé. Les résumés ne sont pas conservés dans cette base de données : les index inversés représentent 8,6 Go des 9,3 Go de texte de la base, et le serveur dispose de 13 Go libres.
Prédiction distillée sur la base complète
Imitation des enseignantsNi prévalence calibrée, ni vérité terrain. Validation humaine à venir. Apprise à partir de 10 348 étiquettes directes de Codex et de 10 348 étiquettes directes de Gemma. Le mode candidate est l'union des têtes enseignantes seuillées; le consensus est leur intersection. Ces sorties portent le statut machine_predicted_unvalidated et ne sont ni des étiquettes humaines ni des étiquettes directes de modèles de pointe.
Scores Codex et Gemma par catégorie
| Catégorie | Codex | Gemma |
|---|---|---|
| Métarecherche | 0,000 | 0,000 |
| Méta-épidémiologie (sens strict) | 0,000 | 0,000 |
| Méta-épidémiologie (sens large) | 0,000 | 0,000 |
| Bibliométrie | 0,000 | 0,000 |
| Études des sciences et des technologies | 0,000 | 0,000 |
| Communication savante | 0,000 | 0,000 |
| Science ouverte | 0,000 | 0,000 |
| Intégrité de la recherche | 0,000 | 0,000 |
| Charge utile insuffisante (le modèle a refusé de juger) | 0,000 | 0,000 |
Scores machine (provisoires)
Les deux têtes enseignantes du modèle étudiant, lues sur ce travail. Un score ordonne la base pour la relecture; il n'affirme jamais une catégorie, et le statut de validation accompagne chaque rangée tel quel.
Scores de référence d'un modèle non mature (critères de maturité non atteints, 7 itérations). Un score ordonne; il n'affirme jamais une catégorie.
score_only:v0-immature-baseline · tel quel depuis la passe de notation : score_only signifie que le nombre peut ordonner les travaux, et qu'aucune étiquette de catégorie n'en découle