Wheelchair Basketball Competition Heart Rate Profile According to Players’ Functional Classification, Tournament Level, Game Type, Game Quarter and Playing Time
Notice bibliographique
Résumé
Heart rate is a popular parameter observed in team sports to plan training sessions with regard to load and sport specificity. Wheelchair basketball is an intermittent team game for physically impaired players. The study aim was to define heart rate profile of wheelchair basketball players in terms of their functional classification (category A: 1.0-2.5 points, category B: 3.0-4.5 points), tournament level (championships, friendly games), game type (close, balanced, unbalanced), game quarter (1st, 2nd, 3rd, 4th) and playing time (40-59%, 60-79%, 80-100% in a quarter). Heart rate of 18 wheelchair basketball players was monitored in 22 games in four different tournaments, i.e. European Championships 2017, World Championships 2018, two friendly international tournaments of national teams (2017, 2018). Heart rate (HRmean, HRpeak, %HRpeak, HRR, %HRR) was monitored by Polar Team Pro (Kempele, Finland) during playing time on the court. Timeouts, quarter breaks, a half break, time on a bench were not taken into account in HR monitoring. The Kolmogorov-Smirnov test, the Mann-Whitney U test and the Kruskall-Wallis test were used. Fourteen players divided according to the classification into category A and B were included in the final calculations (n = 457 cases). Significantly higher HRmean, %HRpeak, HRpeak and %HRR were noted among category B players, and higher %HRpeak and %HRR among category A players at the highest tournament level compared to friendly games. There were significant differences in %HRR and the percentage of time spent in HR zone I between the players with different playing time (40-59% versus 60-79%) in category B. No significant differences in HR were noted between four quarters. Among category A players, differences in HR in zone II were observed. Among category B players, statistically significant differences in % HRpeak, the percentage of time spent in HR zone I, II, III and %HRR between close, balanced and unbalanced games were found. In conclusion, the intermittent nature of wheelchair basketball was confirmed. Monitoring heart rate in a game could be helpful in creating exercises with proper loads for better physical preparation of wheelchair basketball players. High intensity training sessions would be more beneficial in preparing players for game demands.
Récupéré en direct depuis OpenAlex et désinversé. Les résumés ne sont pas conservés dans cette base de données : les index inversés représentent 8,6 Go des 9,3 Go de texte de la base, et le serveur dispose de 13 Go libres.
Comment cette classification a été obtenuedéplier
Prédiction machine sur la base complète
Imitation des enseignantsNi prévalence calibrée, ni vérité terrain. Validation humaine à venir. Le volet Gemma est une étiquette directe du modèle pour chaque travail de la base, lue sur la notice réduite au titre. Le volet Codex est un classifieur appris des 10 348 étiquettes directes de Codex et calibré sur les taux pondérés de l'échantillon; les champs sans appui suffisant ne portent aucun appel Codex. Le mode candidate est l'union des deux volets; le consensus est leur intersection. Ces sorties portent le statut machine_predicted_unvalidated et ne sont pas des étiquettes humaines.
Scores du classifieur distillé par catégorie (deux têtes)
| Catégorie | Codex | Gemma |
|---|---|---|
| Métarecherche | 0,000 | 0,001 |
| Méta-épidémiologie (sens strict) | 0,000 | 0,000 |
| Méta-épidémiologie (sens large) | 0,000 | 0,000 |
| Bibliométrie | 0,001 | 0,000 |
| Études des sciences et des technologies | 0,000 | 0,000 |
| Communication savante | 0,000 | 0,000 |
| Science ouverte | 0,000 | 0,000 |
| Intégrité de la recherche | 0,000 | 0,000 |
| Charge utile insuffisante (le modèle a refusé de juger) | 0,002 | 0,000 |
Scores machine (provisoires)
Les deux têtes enseignantes du modèle étudiant, lues sur ce travail. Un score ordonne la base pour la relecture; il n'affirme jamais une catégorie, et le statut de validation accompagne chaque rangée tel quel.
Scores de référence d'un modèle non mature (critères de maturité non atteints, 7 itérations). Un score ordonne; il n'affirme jamais une catégorie.
score_only:v0-immature-baseline · tel quel depuis la passe de notation : score_only signifie que le nombre peut ordonner les travaux, et qu'aucune étiquette de catégorie n'en découleClassification
machine, non validéePrédiction automatique; un appel candidat d’une seule source (Gemma direct ou Codex distillé), pas un consensus.
Le détail, modèle par modèle et score par score, se trouve en fin de page sous « Comment cette classification a été obtenue ».