ASSESSMENT OF COLLABORATIVE DESIGN: A SOCIOCULTURAL APPROACH
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Résumé
This article adopts a sociocultural perspective, based on a Designerly version of Activity Theory, to propose a coherent framework in response to the challenges of assessing collaborative design. In reaction to the transforming requirements of professional designers, educational establishments need to adapt their pedagogical strategies and offer students collaborative projects during their training as this approach is now a widely-spread practice for innovative companies. Many authors conclude that efforts are needed to ensure its proper integration and successful unfolding for the learners. An important challenge to the comprehensive integration of collaborative design in learning situations resides in its proper, fair and coherent assessment. A number of gaps between the intention and the implantation of collaboration are identified. First of all, a gap is noted between the conditions of social learning and those of individual assessment. This raises interrogations about the conflicting paradigms guiding traditional assessment practices and contemporary socio-constructivist learning strategies. Secondly, another gap is found when assessing the value of a final team product over the complexity of the collaborative design process. While design is a social process (Bucciarelli, 1988), the assessment of a single final stage is puzzling. Referring to the authors’ previous studies, Activity Theory (AT) propose unexplored avenues towards the coherent assessment of collaborative design. The theory brings to light the operative components of an activity and the tensions persisting amongst its components (Engeström, 1999). In harmony with collaborative dynamics, AT seeks the active participation of actors in reaching systemic comprehension of sociocultural and organizational issues to propose coherent solutions. The sociocultural perspective is based on the concept of mediation according to which an interaction is never direct, but always mediated by a third component of the model. In a team assessment context, mediation allows the ‘re-socialisation’ of the object being assessed (Morissette, 2009), encouraging the emergence of a discussion space between the assessor and the team. AT recognize the benefits of such formative interventions through the concept of “knotworking”, defined as a form of collaboration emerging from a shared object: from unorganized collaborative efforts toward an expanded object – in our case assessment (Sannino & Ellis, 2014; Engeström, 2015). Formative interventions allow to revise incomplete or invalid knowledge and enhance learning by motivating reflective and critical thinking within the educational activity. Adopting a sociocultural perspective, this article will seek to investigate the following questions: What should be the object of assessment emerging from the re-socialisation process of a collaborative project? And, how should it be assessed? The introduction of the new Designerly interpretation of Activity Theory (d.AT), will allow to frame an assessment strategy on its strong theoretical foundations. In brief, the strategy aims at actively involving teams of learners to assess collaborative design in a coherent manner according to the emerging distinctiveness of these complex learning situations. The assessment strategy evolved around the 13 components of the d.AT model. The article will propose clear definitions of each of the components in order to propose ways to implement those within the design project-based learning pedagogy.
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Prédiction distillée sur la base complète
Imitation des enseignantsNi prévalence calibrée, ni vérité terrain. Validation humaine à venir. Apprise à partir de 10 348 étiquettes directes de Codex et de 10 348 étiquettes directes de Gemma. Le mode candidate est l'union des têtes enseignantes seuillées; le consensus est leur intersection. Ces sorties portent le statut machine_predicted_unvalidated et ne sont ni des étiquettes humaines ni des étiquettes directes de modèles de pointe.
Scores Codex et Gemma par catégorie
| Catégorie | Codex | Gemma |
|---|---|---|
| Métarecherche | 0,001 | 0,000 |
| Méta-épidémiologie (sens strict) | 0,000 | 0,000 |
| Méta-épidémiologie (sens large) | 0,000 | 0,000 |
| Bibliométrie | 0,000 | 0,000 |
| Études des sciences et des technologies | 0,000 | 0,000 |
| Communication savante | 0,000 | 0,000 |
| Science ouverte | 0,000 | 0,000 |
| Intégrité de la recherche | 0,000 | 0,000 |
| Charge utile insuffisante (le modèle a refusé de juger) | 0,002 | 0,000 |
Scores machine (provisoires)
Les deux têtes enseignantes du modèle étudiant, lues sur ce travail. Un score ordonne la base pour la relecture; il n'affirme jamais une catégorie, et le statut de validation accompagne chaque rangée tel quel.
Scores de référence d'un modèle non mature (critères de maturité non atteints, 7 itérations). Un score ordonne; il n'affirme jamais une catégorie.
score_only:v0-immature-baseline · tel quel depuis la passe de notation : score_only signifie que le nombre peut ordonner les travaux, et qu'aucune étiquette de catégorie n'en découle