A predictive processing model of episodic memory and time perception
Notice bibliographique
Résumé
Abstract Human perception and experience of time is strongly influenced by ongoing stimulation, memory of past experiences, and required task context. When paying attention to time, time experience seems to expand; when distracted, it seems to contract. When considering time based on memory, the experience may be different than in the moment, exemplified by sayings like “time flies when you’re having fun”. Experience of time also depends on the content of perceptual experience – rapidly changing or complex perceptual scenes seem longer in duration than less dynamic ones. The complexity of interactions between attention, memory, and perceptual stimulation is a likely reason that an overarching theory of time perception has been difficult to achieve. Here, we introduce a model of perceptual processing and episodic memory that makes use of hierarchical predictive coding, short-term plasticity, spatio-temporal attention, and episodic memory formation and recall, and apply this model to the problem of human time perception. In an experiment with ~ 13, 000 human participants we investigated the effects of memory, cognitive load, and stimulus content on duration reports of dynamic natural scenes up to ~ 1 minute long. Using our model to generate duration estimates, we compared human and model performance. Model-based estimates replicated key qualitative biases, including differences by cognitive load (attention), scene type (stimulation), and whether the judgement was made based on current or remembered experience (memory). Our work provides a comprehensive model of human time perception and a foundation for exploring the computational basis of episodic memory within a hierarchical predictive coding framework. Author summary Experience of the duration of present or past events is a central aspect of human experience, the underlying mechanisms of which are not yet fully understood. In this work, we combine insights from machine learning and neuroscience to propose a combination of mathematical models that replicate human perceptual processing, long-term memory, attention, and duration perception. Our computational implementation of this framework can process information from video clips of ordinary life scenes, record and recall important events, and report the duration of these clips. To assess the validity of our proposal, we conducted an experiment with ~ 13, 000 human participants. Each was shown a video between 1-64 seconds long and reported how long they believed it was. Reports of duration by our computational model qualitatively matched these human reports, made about the exact same videos. This was true regardless of the video content, whether time was actively judged or based on memory of the video, or whether the participants focused on a single task or were distracted - all factors known to influence human time perception. Our work provides the first model of human duration perception to incorporate these diverse and complex factors and provides a basis to probe the deep links between memory and time in human experience.
Récupéré en direct depuis OpenAlex et désinversé. Les résumés ne sont pas conservés dans cette base de données : les index inversés représentent 8,6 Go des 9,3 Go de texte de la base, et le serveur dispose de 13 Go libres.
Comment cette classification a été obtenuedéplier
Prédiction machine sur la base complète
Imitation des enseignantsNi prévalence calibrée, ni vérité terrain. Validation humaine à venir. Le volet Gemma est une étiquette directe du modèle pour chaque travail de la base, lue sur la notice réduite au titre. Le volet Codex est un classifieur appris des 10 348 étiquettes directes de Codex et calibré sur les taux pondérés de l'échantillon; les champs sans appui suffisant ne portent aucun appel Codex. Le mode candidate est l'union des deux volets; le consensus est leur intersection. Ces sorties portent le statut machine_predicted_unvalidated et ne sont pas des étiquettes humaines.
Scores du classifieur distillé par catégorie (deux têtes)
| Catégorie | Codex | Gemma |
|---|---|---|
| Métarecherche | 0,001 | 0,005 |
| Méta-épidémiologie (sens strict) | 0,000 | 0,000 |
| Méta-épidémiologie (sens large) | 0,000 | 0,000 |
| Bibliométrie | 0,000 | 0,000 |
| Études des sciences et des technologies | 0,000 | 0,001 |
| Communication savante | 0,001 | 0,001 |
| Science ouverte | 0,001 | 0,001 |
| Intégrité de la recherche | 0,000 | 0,001 |
| Charge utile insuffisante (le modèle a refusé de juger) | 0,002 | 0,000 |
Scores machine (provisoires)
Les deux têtes enseignantes du modèle étudiant, lues sur ce travail. Un score ordonne la base pour la relecture; il n'affirme jamais une catégorie, et le statut de validation accompagne chaque rangée tel quel.
Scores de référence d'un modèle non mature (critères de maturité non atteints, 7 itérations). Un score ordonne; il n'affirme jamais une catégorie.
score_only:v0-immature-baseline · tel quel depuis la passe de notation : score_only signifie que le nombre peut ordonner les travaux, et qu'aucune étiquette de catégorie n'en découleClassification
machine, non validéePrédiction automatique; un appel candidat d’une seule source (Gemma direct ou Codex distillé), pas un consensus.
Le détail, modèle par modèle et score par score, se trouve en fin de page sous « Comment cette classification a été obtenue ».