Future-Oriented Thinking: Saving, Prospective Memory, and Planning in Young Children
Notice bibliographique
Résumé
Saving is an important future-oriented thinking skill to acquire but little is known about how its early development relates to other future-oriented thinking abilities.The present study would have examined whether saving ability is related to prospective memory (PM) and planning, two other aspects of future-oriented thinking, during the preschool years, as little is known about the relation between saving and PM.Due to the SARS-CoV-2 pandemic, data collection could not occur.However, approximately 80 participants would have been recruited from daycares in Moncton, New Brunswick and the surrounding area.Four-and five-year-old children would have completed a token and sticker saving task, a card-sorting and naturalistic PM task, and the Tower of Hanoi and Truck Loading planning task, as well as a vocabulary measure (abbreviated PPVT-V).Potential results are discussed regarding what may have been found should data collection have been able to occur.iii *If "green/stickers" → That's right, you will get the green tray with the stickers game.*If "blue/toys" → No, you will get the green tray with the stickers game.*If other response→ You will get the green tray with the stickers game.*If incorrect, repeat memory question Okay, so which game will I put on the table first?Correct Incorrect Don't Know No Answer *If incorrect again, correct and continue Question B Okay, so which game will I put on the table after that?Correct Incorrect Don't Know No Answer *If "toys/blue" → That's right, you will get the blue tray with the toys game.*If "green/stickers" → No, you will get the blue tray with the toys game.*If other response → You will get the blue tray with the toys game.*If incorrect, repeat memory question Okay, so which game will I put on the table after that?Correct Incorrect Don't Know No Answer *If incorrect again, correct and continue Question C Now, how do you get a sticker in this game?Correct Incorrect Don't Know No Answer *If correct (e.g., put a token into the green box)→ That's right, you put a token in the green box to get a sticker.*If incorrect response → No, you will put a token in the green box to get a sticker.*If other response → You put a token in the green box to get a sticker.*If incorrect, repeat memory question Now, how do you get a sticker in this game?Correct Incorrect Don't Know No Answer *If incorrect again, correct and continue Question D Now, how do you get a toy in this game?Correct Incorrect Don't Know No Answer *If correct (e.g., put a token into the blue box) → That's right, you put a token in the blue box to get a toy.*If incorrect response → No, you put a token in the blue box to get a toy.*If other response → You put a token in the blue box to get a toy.*If incorrect, repeat memory question Now, how do you get a toy in this game?Correct Incorrect Don't Know No Answer *If incorrect again, correct and continue
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Comment cette classification a été obtenuedéplier
Prédiction machine sur la base complète
Imitation des enseignantsNi prévalence calibrée, ni vérité terrain. Validation humaine à venir. Le volet Gemma est une étiquette directe du modèle pour chaque travail de la base, lue sur la notice réduite au titre. Le volet Codex est un classifieur appris des 10 348 étiquettes directes de Codex et calibré sur les taux pondérés de l'échantillon; les champs sans appui suffisant ne portent aucun appel Codex. Le mode candidate est l'union des deux volets; le consensus est leur intersection. Ces sorties portent le statut machine_predicted_unvalidated et ne sont pas des étiquettes humaines.
Scores du classifieur distillé par catégorie (deux têtes)
| Catégorie | Codex | Gemma |
|---|---|---|
| Métarecherche | 0,001 | 0,002 |
| Méta-épidémiologie (sens strict) | 0,000 | 0,000 |
| Méta-épidémiologie (sens large) | 0,000 | 0,000 |
| Bibliométrie | 0,001 | 0,001 |
| Études des sciences et des technologies | 0,001 | 0,000 |
| Communication savante | 0,001 | 0,001 |
| Science ouverte | 0,000 | 0,000 |
| Intégrité de la recherche | 0,000 | 0,001 |
| Charge utile insuffisante (le modèle a refusé de juger) | 0,002 | 0,000 |
Scores machine (provisoires)
Les deux têtes enseignantes du modèle étudiant, lues sur ce travail. Un score ordonne la base pour la relecture; il n'affirme jamais une catégorie, et le statut de validation accompagne chaque rangée tel quel.
Scores de référence d'un modèle non mature (critères de maturité non atteints, 7 itérations). Un score ordonne; il n'affirme jamais une catégorie.
score_only:v0-immature-baseline · tel quel depuis la passe de notation : score_only signifie que le nombre peut ordonner les travaux, et qu'aucune étiquette de catégorie n'en découleClassification
machine, non validéePrédiction automatique; un appel candidat d’une seule source (Gemma direct ou Codex distillé), pas un consensus.
Le détail, modèle par modèle et score par score, se trouve en fin de page sous « Comment cette classification a été obtenue ».