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Enregistrement W3149960181

The Effectiveness of a Crossword Puzzle Game in Improving Numeracy Ability of Kindergarten Children

2014· article· en· W3149960181 sur OpenAlexvenueno aff
Rakimahwati

Notice bibliographique

RevueAsian Social Science · 2014
Typearticle
Langueen
DomaineComputer Science
ThématiqueEducational Methods and Media Use
Établissements canadiensnon disponible
Organismes subventionnairesnon disponible
Mots-clésNumeracyMathematics educationTest (biology)PsychologyClass (philosophy)Nonprobability samplingPopulationTask (project management)Developmental psychologyPedagogyComputer scienceArtificial intelligence
DOInon disponible

Résumé

récupéré en direct d'OpenAlex

AbstractThis research is motivated by the low numeracy ability of kindergarten children in Padang. The children still find it difficult to recognize the numbers, and the learning methods applied by teachers are less varied. This study aims at revealing the effectiveness of a crossword puzzle in improving numeracy ability of kindergarten children. This is a quantitative research with quasi experimental approach to compare between the children's ability in the experimental class and in the control class. The population of this study is the students of group B at TK Arrahim Padang. The sampling technique used is purposive sampling. Based on the calculation of the t-test, it is obtained that t^sub calculated^ is 2.78, while t^sub table^ at the level of confidence (α) of 0.05 is 2.064, so that t^sub calculated^ > t^sub table^, then the hypothesis can be accepted. It can be concluded that the use of a Crossword Puzzle Game is effective in improving numeracy ability of the kindergarten children.Keywords: numeracy ability, crossword game, kindergarten1. IntroductionKindergarten is one of the Early Childhood Care and Education found in the formal education system. As an initial educational institution, the main task of kindergarten is to prepare children by introducing them to a variety of knowledge, attitudes or behavior, skills and intelligence in order to adapt themselves to the actual learning activities at elementary schools.Education in kindergarten aims at facilitating the growth and the development of children as a whole in accordance with the norms of the values of life. Through education in kindergarten children are expected to develop all their potential both physically and psychologically which includes moral, social, economy, cognitive and language ability to be ready to enter further education.According to Law No. 20 Year 2003 PART I Article 1, paragraph 14 about National Education System, it is stated that early childhood care and education is the developmental effort which is addressed to children from birth up to the age of six years which is done through the provision of educational stimulation to assist the growth and the physical and spiritual development so that children are ready to enter further educationDevelopmental aspects that should be developed in kindergarten are developing habits that include: the development of moral and religious values, social development, emotional development, and self-reliance development. Basic skills development includes: language skills, cognitive skills, physical/motoric skills, and art One of the cognitive skills that should be developed is the numeracy skill. In developing aspects of cognitive development there are a lot of things that can be learned by children, one of which is children can master various concepts of colours, sizes, shapes, directions, numbers, magnitudes, numerals, and others.The result of preliminary observation that the researcher found in kindergarten TK Arrahim Padang is that the children's numeracy ability is still low. Children have not been fully able to recognize numbers. In order to stimulate the children's numeracy ability, the teacher rarely used games as a media in delivering the lesson. Often, the teacher only used counting textbooks, magazines, worksheets as media, and sometimes just used singing and question and answer methods, so that the children became less responsive in receiving the materials delivered by the teacher. Because the method used was less interesting and boring for the children, some of them often played by themselves or talked to their friends while the teacher was explaining the lesson.Looking at the above phenomena, the writer's main reason of doing this research is because using game in teaching is interesting; therefore, it can relieve the children's boredom in learning and can eventually enhance the children's numeracy ability.According to the Ministry of Education (2000: 1), it is stated that arithmetic is a part of mathematics which is needed in developing numeracy skills which are very useful for everyday life, particularly the concept of numbers as the basis for the development of mathematical skills. …

Récupéré en direct depuis OpenAlex et désinversé. Les résumés ne sont pas conservés dans cette base de données : les index inversés représentent 8,6 Go des 9,3 Go de texte de la base, et le serveur dispose de 13 Go libres.

Comment cette classification a été obtenuedéplier

Prédiction distillée sur la base complète

Imitation des enseignants

Ni prévalence calibrée, ni vérité terrain. Validation humaine à venir. Apprise à partir de 10 348 étiquettes directes de Codex et de 10 348 étiquettes directes de Gemma. Le mode candidate est l'union des têtes enseignantes seuillées; le consensus est leur intersection. Ces sorties portent le statut machine_predicted_unvalidated et ne sont ni des étiquettes humaines ni des étiquettes directes de modèles de pointe.

score de la tête « metaresearch » (Codex)0,007
score de la tête « metaresearch » (Gemma)0,002
Version: codex-gemma-dda1882f352aStatut de validation: machine_predicted_unvalidated
Catégories candidatesaucune
Catégories consensuellesaucune
DomaineSignal candidat: aucune · Signal consensuel: aucune
Devis d'étudeSignal candidat: Observationnel · Signal consensuel: aucune
GenreSignal candidat: Empirique · Signal consensuel: Empirique
Score de désaccord entre enseignants0,915
Score d'incertitude au seuil0,369

Scores Codex et Gemma par catégorie

CatégorieCodexGemma
Métarecherche0,0070,002
Méta-épidémiologie (sens strict)0,0000,000
Méta-épidémiologie (sens large)0,0000,000
Bibliométrie0,0000,001
Études des sciences et des technologies0,0000,001
Communication savante0,0000,000
Science ouverte0,0010,000
Intégrité de la recherche0,0000,000
Charge utile insuffisante (le modèle a refusé de juger)0,0000,000

Scores machine (provisoires)

Les deux têtes enseignantes du modèle étudiant, lues sur ce travail. Un score ordonne la base pour la relecture; il n'affirme jamais une catégorie, et le statut de validation accompagne chaque rangée tel quel.

Scores de référence d'un modèle non mature (critères de maturité non atteints, 7 itérations). Un score ordonne; il n'affirme jamais une catégorie.

Tête enseignante Opus0,008
Tête enseignante GPT0,304
Écart entre enseignants0,296 · la distance entre les deux têtes enseignantes sur ce seul travail
Statut de validationscore_only:v0-immature-baseline · tel quel depuis la passe de notation : score_only signifie que le nombre peut ordonner les travaux, et qu'aucune étiquette de catégorie n'en découle

Classification

machine, non validée

Prédiction automatique; un appel candidat d’une seule tête enseignante, pas un consensus.

Les modèles n’ont appliqué aucune catégorie : rien dans la taxonomie ne correspondait à ce travail.
Devis d'étudeObservationnel
Domainenon disponible
GenreEmpirique

Le détail, modèle par modèle et score par score, se trouve en fin de page sous « Comment cette classification a été obtenue ».

En bref

Citations0
Publié2014
Routes d'admission1
Résumé présentoui

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