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Learning Approach for Hand Eye Coordination and the Kinesthetic Outcomes of Learning to Throw-Catch a Ball

2014· article· en· W3151299576 sur OpenAlexvenueno aff
Yusmawati

Notice bibliographique

RevueAsian Social Science · 2014
Typearticle
Langueen
DomaineHealth Professions
ThématiqueSports and Physical Education Research
Établissements canadiensnon disponible
Organismes subventionnairesnon disponible
Mots-clésKinesthetic learningThrowingEye–hand coordinationBall (mathematics)Teaching methodMathematics educationPsychologyMathematicsEngineeringGeometryMechanical engineering
DOInon disponible

Résumé

récupéré en direct d'OpenAlex

AbstractThe purpose of this study was to investigate the effects caused by the methods of teaching and eye-hand coordination to kinesthetic outcomes of throwing and catching a ball. The population of this study was 149 third grade elementary school students in a village in East Jakarta. A sample of 80 students was chosen using random cluster sampling. Data was analyzed using analysis of variance (ANOVA) and the significance level is set at 0.05. The results showed that the kinesthetic of ball's throw-catch by students who were taught with play teaching method is higher than the students who were taught with the guided teaching methods. There is an interaction between teaching methods, gender and hand eye coordination towards the kinesthetic outcomes of throwing and catching a ball. The kinesthetic result of ball's throw-catch for male students who were taught with play teaching methods is higher than the male students who were taught with guided hand-eye-coordination teaching method. The kinesthetic result of ball's throw-catch for female students who were taught with play teaching methods is higher than the female students who were taught with guided hand-eye-coordination teaching method. The kinesthetic result of ball's throw-catch for male students with low hand-eye coordination taught with guided teaching method is higher than those who were taught with the play teaching method. The kinesthetic result of ball's throw-catch for female students with low hand-eye coordination taught with the guided teaching method is higher than those taught with the play teaching method.Keywords: learning, hand-eye coordination Kinesthetic1. IntroductionOne aspect of education that constantly developed through research is the learning process, in an attempt to generate models of appropriate learning. Basically a universal theory in teaching is needed that focuses on learning as an aspect of human behavior that stands alone. Physical education, as a component of the overall education, has been recognized by many. However, in practice, the teaching of physical education has not been effective as expected. According to Mark Guthrie (2008), the skill of throw and catch is less developed among children and will remain so, if the shortage is not addressed. Although children's basic ability to catch a ball has decreased, this does not diminish the motivation of physical education teachers because this skill can be nurtured through effective teaching in physical education. Therefore, approaches that can develop children's potential is needed. Approaches used are based on theories as reference aim to develop children's skills.Dauer and Pangrazi (1992) states that catching a ball is a skill that is important in a variety of activities and should be trained with a different object, in different opportunities and challenges. Basic motion of the skills in the throwing and catching a ball includes manipulative skill. The definition of manipulative skills is the ability to move or reposition heavy objects from one position to another (H. Abdul Kadir Ateng, 1992). According to Johnson and Nelson (2005), kinesthetic skills is the ability to move the body parts or the whole body in performing muscle movements.According to Stassen (2008), children's play activities are referred to as mastery play, or play to master certain skills because these activities can be an exercise for children to master new skills through repetition. Method of playing is one form of activity in the learning process of physical education. This is due to play in physical education are part of learning. Furthermore Jensen (2007), said playing would give children a chance to learn motor skills, emotional, social and cognitive development in an environment that can support the learning process.W. J. S. Poerwadarminta (2007), states that guided means to lead, educate or teach. Furthermore, to educate is to lead children toward maturity. Children have the following symptoms: finding form, has no permanence, no independence, seem easy to change, weak, need help, so easily distracted, and do not have a fixed belief (Ngalim Purwanto). …

Récupéré en direct depuis OpenAlex et désinversé. Les résumés ne sont pas conservés dans cette base de données : les index inversés représentent 8,6 Go des 9,3 Go de texte de la base, et le serveur dispose de 13 Go libres.

Comment cette classification a été obtenuedéplier

Prédiction distillée sur la base complète

Imitation des enseignants

Ni prévalence calibrée, ni vérité terrain. Validation humaine à venir. Apprise à partir de 10 348 étiquettes directes de Codex et de 10 348 étiquettes directes de Gemma. Le mode candidate est l'union des têtes enseignantes seuillées; le consensus est leur intersection. Ces sorties portent le statut machine_predicted_unvalidated et ne sont ni des étiquettes humaines ni des étiquettes directes de modèles de pointe.

score de la tête « metaresearch » (Codex)0,002
score de la tête « metaresearch » (Gemma)0,001
Version: codex-gemma-dda1882f352aStatut de validation: machine_predicted_unvalidated
Catégories candidatesÉtudes des sciences et des technologies
Catégories consensuellesaucune
DomaineSignal candidat: aucune · Signal consensuel: aucune
Devis d'étudeSignal candidat: Observationnel · Signal consensuel: aucune
GenreSignal candidat: Empirique · Signal consensuel: Empirique
Score de désaccord entre enseignants0,722
Score d'incertitude au seuil0,999

Scores Codex et Gemma par catégorie

CatégorieCodexGemma
Métarecherche0,0020,001
Méta-épidémiologie (sens strict)0,0000,000
Méta-épidémiologie (sens large)0,0000,000
Bibliométrie0,0000,000
Études des sciences et des technologies0,0020,001
Communication savante0,0000,000
Science ouverte0,0000,000
Intégrité de la recherche0,0000,000
Charge utile insuffisante (le modèle a refusé de juger)0,0000,000

Scores machine (provisoires)

Les deux têtes enseignantes du modèle étudiant, lues sur ce travail. Un score ordonne la base pour la relecture; il n'affirme jamais une catégorie, et le statut de validation accompagne chaque rangée tel quel.

Scores de référence d'un modèle non mature (critères de maturité non atteints, 7 itérations). Un score ordonne; il n'affirme jamais une catégorie.

Tête enseignante Opus0,044
Tête enseignante GPT0,443
Écart entre enseignants0,399 · la distance entre les deux têtes enseignantes sur ce seul travail
Statut de validationscore_only:v0-immature-baseline · tel quel depuis la passe de notation : score_only signifie que le nombre peut ordonner les travaux, et qu'aucune étiquette de catégorie n'en découle

Classification

machine, non validée

Prédiction automatique; un appel candidat d’une seule tête enseignante, pas un consensus.

Devis d'étudeObservationnel
Domainenon disponible
GenreEmpirique

Le détail, modèle par modèle et score par score, se trouve en fin de page sous « Comment cette classification a été obtenue ».

En bref

Citations0
Publié2014
Routes d'admission1
Résumé présentoui

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