Pourquoi ce travail est dans la base
Une base qui oublie comment elle a trouvé un travail ne peut pas être vérifiée. Voici les voies qui ont admis celui-ci.
Notice bibliographique
Résumé
Abstract Creativity is perhaps what most differentiates humans from other species. Understanding creativity is particularly important in times of accelerated cultural and environmental change, such as the present, in which novel approaches and perspectives are needed. The study of creativity is an exciting area that brings together many different branches of research: cognitive psychology, social psychology, personality psychology, developmental psychology, organizational psychology, clinical psychology, neuroscience, mathematical models, and computer simulations. The creative process is thought to involve the capacity to shift between divergent and convergent modes of thought in response to task demands. Divergent thought is conventionally characterized as the kind of thinking needed for open-ended tasks, and it is measured by the ability to generate multiple solutions, while convergent thought is commonly characterized as the kind of thinking needed for tasks in which there is only one correct solution. More recently, divergent thought has been conceived of as reflecting on the task from unconventional contexts or perspectives, while convergent thought has been conceived of as reflecting on it from conventional contexts or perspectives. Personality traits correlated with creativity include openness to experience, tolerance of ambiguity, impulsivity, and self-confidence. Evidence that creativity is linked with affective disorders is mixed. Neuroscientific research on creativity using electroencephalography (EEG) or functional magnetic resonance imaging (fMRI) suggests that creativity is associated with a loosening of cognitive control and decreased arousal. It has been shown that the distributed, content-addressable structure of associative memory is conducive to bringing task-relevant items to mind without the need for explicit search. Tangible evidence of human creativity dates back to the earliest stone tools devised over three million years ago, with the Middle-Upper Paleolithic marking the onset of art, science, and religion, and another surge of creativity in the present. Past and current areas of controversy concern the relative contributions of expertise, chance, and intuition, whether the emphasis should be on process versus product, whether creativity is a domain-specific or a domain-general function, the extent to which creativity is correlated with affective disorders, and whether divergent thinking entails the generation of multiple ideas or the honing of a single initially ambiguous mental representation that may manifest as different external outputs. Promising areas for further psychological study of creativity include computational modeling, research on the biological basis of creativity, and studies that track specific creative ideation processes over time.
Récupéré en direct depuis OpenAlex et désinversé. Les résumés ne sont pas conservés dans cette base de données : les index inversés représentent 8,6 Go des 9,3 Go de texte de la base, et le serveur dispose de 13 Go libres.
Prédiction distillée sur la base complète
Imitation des enseignantsNi prévalence calibrée, ni vérité terrain. Validation humaine à venir. Apprise à partir de 10 348 étiquettes directes de Codex et de 10 348 étiquettes directes de Gemma. Le mode candidate est l'union des têtes enseignantes seuillées; le consensus est leur intersection. Ces sorties portent le statut machine_predicted_unvalidated et ne sont ni des étiquettes humaines ni des étiquettes directes de modèles de pointe.
Scores Codex et Gemma par catégorie
| Catégorie | Codex | Gemma |
|---|---|---|
| Métarecherche | 0,002 | 0,002 |
| Méta-épidémiologie (sens strict) | 0,001 | 0,000 |
| Méta-épidémiologie (sens large) | 0,001 | 0,000 |
| Bibliométrie | 0,001 | 0,002 |
| Études des sciences et des technologies | 0,000 | 0,002 |
| Communication savante | 0,000 | 0,000 |
| Science ouverte | 0,002 | 0,000 |
| Intégrité de la recherche | 0,001 | 0,003 |
| Charge utile insuffisante (le modèle a refusé de juger) | 0,014 | 0,001 |
Scores machine (provisoires)
Les deux têtes enseignantes du modèle étudiant, lues sur ce travail. Un score ordonne la base pour la relecture; il n'affirme jamais une catégorie, et le statut de validation accompagne chaque rangée tel quel.
Scores de référence d'un modèle non mature (critères de maturité non atteints, 7 itérations). Un score ordonne; il n'affirme jamais une catégorie.
score_only:v0-immature-baseline · tel quel depuis la passe de notation : score_only signifie que le nombre peut ordonner les travaux, et qu'aucune étiquette de catégorie n'en découle