Immersive Storytelling in Creative Media, Smart Manufacturing and Healthcare
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Notice bibliographique
Résumé
The paper explores interactive storytelling in Augmented and Virtual Reality. It is based on the project ANONYMIZED that bridges the gap between technological developments and their application and aims to combine art, economy and science. Five use cases employ an interdisciplinary research design in the areas of Creative Media, Smart Manufacturing and Healthcare. They all develop prototypical applications but also attend to their contextualization with focus on narrative elements: Each use case defines a ”story” in its own context, the purpose of its narration, and its media specificity. Due to their increased availability, virtual and immersive technologies have not only led to a resurgence of their popularity but also to intriguing new perspectives regarding their use in different contexts. Our research project employs state-of-the art AR and VR technology in five use cases about VR Interaction, Motion Tracking in Artistic VR, Auditory AR for Industry, AR Interfaces for Industry and AR Education for Patients. All of them inquire prototypical applications but relate to the central concept of interactive storytelling. The project addresses three distinct dimensions of storytelling in each use case: the production of a coherent story, the collection and transfer of knowledge, and the specificity of the used technology. Those dimensions are widely known and employed. However, they are seldomly intertwined in one interdisciplinary project focusing on immersive media. Furthermore, the notions of interactivity and immersion play significant roles in the study of storytelling in conjunction with VR an AR. Following papers about immersive storytelling are significant: John Bucher (2017) e. g. examines the timeless principles of storytelling and how they are applied, transformed, and transcended in VR. Marie-Laure Ryan (2015) combines the concepts of immersion and interactive storytelling into a Poetics of Immersion including spatial, temporal and emotional categories. She highlights underlying interactive structures such as the Complete Graph, the Network, the Flowchart. Moya Baldry (2018) discusses the role of the author in complex narratives of immersive environments. Covering the areas of Creative Media, Smart Manufacturing and Healthcare leads to a very specific research design, as each area is connected to different research contexts. Therefore, the paper focuses on the above-mentioned dimensions of storytelling and addresses the following questions: How is the “story” defined in each context and what is its purpose? Which methods and technologies are used to convey it? Which narrative elements show potential and how can they be developed further for future applications? The paper reflects on the outcome of the use cases and potential future applications of interactive storytelling in immersive media.
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Prédiction distillée sur la base complète
Imitation des enseignantsNi prévalence calibrée, ni vérité terrain. Validation humaine à venir. Apprise à partir de 10 348 étiquettes directes de Codex et de 10 348 étiquettes directes de Gemma. Le mode candidate est l'union des têtes enseignantes seuillées; le consensus est leur intersection. Ces sorties portent le statut machine_predicted_unvalidated et ne sont ni des étiquettes humaines ni des étiquettes directes de modèles de pointe.
Scores Codex et Gemma par catégorie
| Catégorie | Codex | Gemma |
|---|---|---|
| Métarecherche | 0,000 | 0,000 |
| Méta-épidémiologie (sens strict) | 0,000 | 0,000 |
| Méta-épidémiologie (sens large) | 0,000 | 0,000 |
| Bibliométrie | 0,000 | 0,000 |
| Études des sciences et des technologies | 0,000 | 0,000 |
| Communication savante | 0,000 | 0,000 |
| Science ouverte | 0,000 | 0,000 |
| Intégrité de la recherche | 0,000 | 0,001 |
| Charge utile insuffisante (le modèle a refusé de juger) | 0,000 | 0,000 |
Scores machine (provisoires)
Les deux têtes enseignantes du modèle étudiant, lues sur ce travail. Un score ordonne la base pour la relecture; il n'affirme jamais une catégorie, et le statut de validation accompagne chaque rangée tel quel.
Scores de référence d'un modèle non mature (critères de maturité non atteints, 7 itérations). Un score ordonne; il n'affirme jamais une catégorie.
score_only:v0-immature-baseline · tel quel depuis la passe de notation : score_only signifie que le nombre peut ordonner les travaux, et qu'aucune étiquette de catégorie n'en découle