Notice bibliographique
Résumé
The Future of Houses: Designing for a Circular Economy, is an interactive, educational VR experience born out of a larger project at Curtin University, Western Australia, that seeks to communicate scientific research into ‘Energy Futures’. Produced in a tertiary environment in 2021 by Kath Dooley and collaborators working across disciplines, the project is a single-player VR experience that combines 360-degree video and a computer-generated environment constructed using Unreal Engine. Designed for a user with an interest in ecomedia, The Future of Houses seeks to educate them on the topic of the circular economy (CE), this being a cycle of design and consumption based on the principles of material reuse and recycling. Curtin University researchers have produced significant work in this area through the Curtin University Sustainability Policy Institute (CUSP). One CUSP initiative is the Legacy Living Lab (L3) in Fremantle, Western Australia, a building that was constructed according to CE principles, so as to be easily assembled and dissembled, therefore facilitating recycling and reuse. The Future of Houses harnesses interactive, digital storytelling techniques, resulting in an educative and entertaining VR experience. This begins with a linear 360-degree stereoscopic video component that addresses the viewer in first-person tense, introducing CE concepts and profiling the Legacy Living Lab (L3) as one example of a CE building. After watching the video, the user then has the ability to enter a gamified virtual environment where they can explore the features of L3 as an active participant, gaining further information about sustainable features. Working in tandem, the two components seek to take the user on a transformational journey, drawing upon notions of The Hero’s Journey (Campbell 1949) and Mezirow’s phases of transformational learning in adult education (2006). The result is a project that creates a personal encounter with a CE building, which might influence the user’s future decision making related to house design and construction. A focus on user experience during the development of the work functioned as a means to unite a multidisciplinary team of sustainability researchers and narrative designers, overcoming different vocabularies and approaches to VR development. The facilitator, a screenwriter and director, moved into the territory of game developer when collaborating with a team of VR programmers on the conceptualisation of a project with multiple interactive elements. Bibliography Campbell, Joseph. The Hero with a Thousand Faces. Pantheon Books. 1949. Dooley, Kath (Director/Producer). The Future of Houses: Designing for a Circular Economy. VR experience Curtin University. 2021. Mezirow, Jack. An Overview of Transformative Learning. In Lifelong Learning: Concepts and Contexts. Edited by P. Sutherland & J. Crowther. New York and London: Routledge. 2006.
Récupéré en direct depuis OpenAlex et désinversé. Les résumés ne sont pas conservés dans cette base de données : les index inversés représentent 8,6 Go des 9,3 Go de texte de la base, et le serveur dispose de 13 Go libres.
Comment cette classification a été obtenuedéplier
Prédiction distillée sur la base complète
Imitation des enseignantsNi prévalence calibrée, ni vérité terrain. Validation humaine à venir. Apprise à partir de 10 348 étiquettes directes de Codex et de 10 348 étiquettes directes de Gemma. Le mode candidate est l'union des têtes enseignantes seuillées; le consensus est leur intersection. Ces sorties portent le statut machine_predicted_unvalidated et ne sont ni des étiquettes humaines ni des étiquettes directes de modèles de pointe.
Scores Codex et Gemma par catégorie
| Catégorie | Codex | Gemma |
|---|---|---|
| Métarecherche | 0,000 | 0,000 |
| Méta-épidémiologie (sens strict) | 0,000 | 0,000 |
| Méta-épidémiologie (sens large) | 0,000 | 0,000 |
| Bibliométrie | 0,000 | 0,000 |
| Études des sciences et des technologies | 0,000 | 0,000 |
| Communication savante | 0,000 | 0,000 |
| Science ouverte | 0,000 | 0,000 |
| Intégrité de la recherche | 0,000 | 0,000 |
| Charge utile insuffisante (le modèle a refusé de juger) | 0,001 | 0,000 |
Scores machine (provisoires)
Les deux têtes enseignantes du modèle étudiant, lues sur ce travail. Un score ordonne la base pour la relecture; il n'affirme jamais une catégorie, et le statut de validation accompagne chaque rangée tel quel.
Scores de référence d'un modèle non mature (critères de maturité non atteints, 7 itérations). Un score ordonne; il n'affirme jamais une catégorie.
score_only:v0-immature-baseline · tel quel depuis la passe de notation : score_only signifie que le nombre peut ordonner les travaux, et qu'aucune étiquette de catégorie n'en découleClassification
machine, non validéePrédiction automatique; un appel candidat d’une seule tête enseignante, pas un consensus.
Le détail, modèle par modèle et score par score, se trouve en fin de page sous « Comment cette classification a été obtenue ».