Notice bibliographique
Résumé
Our multimedia website project, “The New Virtuality”, explores the implications of highly realistic images that interact and socialise with human users, often seemingly “live” in real‑time. Created with imaging technologies such as holographic projection or virtual reality (VR) and usually boosted by AI and machine learning, we argue that these images present unprecedented directions in understanding how reality, liveness and presence are discerned and believed. Radically breaking down differences between real and unreal, they point to an era of blurred boundaries, dematerialization and limbic spaces which converges visual media with twenty-first century politics of dis/misinformation, post-truth and deep fakery. In this project, we discuss this era as “the new virtuality.” These developments underpin the project’s research questions: how to understand this media that so freely and near-seamlessly mix virtual and actual realities? How to place this phenomenon in media’s long history of blurred environments, while still appreciating their distinctive newness and challenges? What are the impacts of the new virtuality on our apprehensions and constructions of realities? How might this mediated reality relate – as code, as language, as consciousness – to the wider contexts of information that colour contemporary times? In our methodology, we interwove theory, multimedia expression and fiction as multiple voices to articulate the project’s arguments across three frameworks of distinct approaches, media elements and genre features. The first framework is a historical context with which to understand the continuities and divergences of virtuality. The second is the connection of theory – particularly from film, screen and media studies – with textual readings drawn across multiple media, including paintings, cinema, performance, VR, apps and architecture. The third is the employment of fiction and multimedia. Inspired by the “scientific fiction” work of Kai-Fu Lee and Chen Qiufan (Lee and Chen, 2021), we intertwined a fictional story through the project for greater animation and accessibility – a creative warp to the academic weft. Multimedia via the essays’ image margins and a 33‑minute video essay function as audiovisual “mood boards” to provide elaboration, illustration, colour and setting for conveying the new virtuality’s poetics of fudged and adrift unsettling across this new reality. The result is a work of multiple voices and hybridity which identifies a new framework of reality through contemporary mixed media. This new virtuality is no longer about the questions of realism or illusion (e.g. Friedberg 2009; Grau 2003) from computer‑generated imagery (CGI) or even deepfakes. They are about new technical codes and information which give rise to revised conceptions of ontology, anthropology, epistemology, literacy, time and space. They are new systems of complex linkages between media, codes, expressions, consciousness, change and history. These ideas not only impact understanding of our world. They also revise orientations of truth values and identifications of moral spaces.
Récupéré en direct depuis OpenAlex et désinversé. Les résumés ne sont pas conservés dans cette base de données : les index inversés représentent 8,6 Go des 9,3 Go de texte de la base, et le serveur dispose de 13 Go libres.
Comment cette classification a été obtenuedéplier
Prédiction distillée sur la base complète
Imitation des enseignantsNi prévalence calibrée, ni vérité terrain. Validation humaine à venir. Apprise à partir de 10 348 étiquettes directes de Codex et de 10 348 étiquettes directes de Gemma. Le mode candidate est l'union des têtes enseignantes seuillées; le consensus est leur intersection. Ces sorties portent le statut machine_predicted_unvalidated et ne sont ni des étiquettes humaines ni des étiquettes directes de modèles de pointe.
Scores Codex et Gemma par catégorie
| Catégorie | Codex | Gemma |
|---|---|---|
| Métarecherche | 0,000 | 0,001 |
| Méta-épidémiologie (sens strict) | 0,000 | 0,000 |
| Méta-épidémiologie (sens large) | 0,000 | 0,000 |
| Bibliométrie | 0,000 | 0,000 |
| Études des sciences et des technologies | 0,000 | 0,000 |
| Communication savante | 0,000 | 0,000 |
| Science ouverte | 0,000 | 0,000 |
| Intégrité de la recherche | 0,000 | 0,000 |
| Charge utile insuffisante (le modèle a refusé de juger) | 0,001 | 0,001 |
Scores machine (provisoires)
Les deux têtes enseignantes du modèle étudiant, lues sur ce travail. Un score ordonne la base pour la relecture; il n'affirme jamais une catégorie, et le statut de validation accompagne chaque rangée tel quel.
Scores de référence d'un modèle non mature (critères de maturité non atteints, 7 itérations). Un score ordonne; il n'affirme jamais une catégorie.
score_only:v0-immature-baseline · tel quel depuis la passe de notation : score_only signifie que le nombre peut ordonner les travaux, et qu'aucune étiquette de catégorie n'en découleClassification
machine, non validéePrédiction automatique; un appel candidat d’une seule tête enseignante, pas un consensus.
Le détail, modèle par modèle et score par score, se trouve en fin de page sous « Comment cette classification a été obtenue ».