Notice bibliographique
Résumé
Becker's (2021) young adult (herein referred to as YA) graphic novel, Himawari House, details a year in the lives of three young women living abroad in Tokyo, Japan.The narrative opens with the first-person focalization of Nao, a Japanese American returning to Japan for the first time since immigrating to the United States with her Japanese mother and American father; however, it would be misleading to label Nao as the protagonist because her narrative becomes intricately intertwined with, and shifts to, the perspectives of Hyejung, from Korea, and Tina, from Singapore.Nao, Hyejung, and Tina all live in Himawari House: a shared rental space for students studying abroad.The three main characters come to Japan for different reasons, but they are united in defining and redefining their notions of home and family as they navigate living independently from their nuclear families in a foreign country.The black and white illustrative style of Himawari House reflect the characters' (arguably mostly Nao's) melding together of Western and Japanese cultures in employing American comics and Japanese Manga tropes.For the most part, characters are illustrated in a naturalistic style commonly seen in American comics/graphic novels, but the illustrations often employ Manga characteristics.For example, the characters' facial expressions use Manga styles to communicate more intense emotions such as popping veins to express irritation, sweat drops to indicate anxiety or confusion, colour lines dropping over characters' faces to show embarrassment, and characters transforming into chibi deformations (short, round, and "cute" versions of the characters) that are meant to emphasize sweet and silly moments.Unlike the typical two by four panel grid of Manga comics, Becker did not follow a regular panel grid.Instead, the number of panels on each page shifts in seemingly innumerable shapes and sizes.This made the narrative dynamic, full of movement and energy, and flexible.Often characters are illustrated as "breaking out" of the panel borders, and this further contributed to the overarching theme of the characters' growth throughout their year together.Overall, Becker's choice of visual details and organization emphasized the graphic novel's themes of cultural hybridity and growth.Language is a key theme throughout the graphic novel that is linked to the characters' developing sense of belonging in Japan.Language is first linked to culture and belonging when Nao reflects upon losing the ability to speak in her mother tongue.Himawari House opens with Nao considering what she remembers of Japan from her childhood, and she laments that the pursuit of "fitting in" with her Western peers severed much of her connection with Japan.Becker used the metaphor of smell to illustrate this loss of connection: Nao recalls the smell of her treasure box, which she brought with her from Japan, as being what would connect her to home, but this smell fades over time.Becker directly links the fading smell of Nao's childhood treasure
Récupéré en direct depuis OpenAlex et désinversé. Les résumés ne sont pas conservés dans cette base de données : les index inversés représentent 8,6 Go des 9,3 Go de texte de la base, et le serveur dispose de 13 Go libres.
Comment cette classification a été obtenuedéplier
Prédiction machine sur la base complète
Imitation des enseignantsNi prévalence calibrée, ni vérité terrain. Validation humaine à venir. Le volet Gemma est une étiquette directe du modèle pour chaque travail de la base, lue sur la notice réduite au titre. Le volet Codex est un classifieur appris des 10 348 étiquettes directes de Codex et calibré sur les taux pondérés de l'échantillon; les champs sans appui suffisant ne portent aucun appel Codex. Le mode candidate est l'union des deux volets; le consensus est leur intersection. Ces sorties portent le statut machine_predicted_unvalidated et ne sont pas des étiquettes humaines.
Scores du classifieur distillé par catégorie (deux têtes)
| Catégorie | Codex | Gemma |
|---|---|---|
| Métarecherche | 0,000 | 0,000 |
| Méta-épidémiologie (sens strict) | 0,000 | 0,000 |
| Méta-épidémiologie (sens large) | 0,000 | 0,000 |
| Bibliométrie | 0,000 | 0,000 |
| Études des sciences et des technologies | 0,004 | 0,001 |
| Communication savante | 0,002 | 0,002 |
| Science ouverte | 0,000 | 0,001 |
| Intégrité de la recherche | 0,001 | 0,001 |
| Charge utile insuffisante (le modèle a refusé de juger) | 0,018 | 0,004 |
Scores machine (provisoires)
Les deux têtes enseignantes du modèle étudiant, lues sur ce travail. Un score ordonne la base pour la relecture; il n'affirme jamais une catégorie, et le statut de validation accompagne chaque rangée tel quel.
Scores de référence d'un modèle non mature (critères de maturité non atteints, 7 itérations). Un score ordonne; il n'affirme jamais une catégorie.
score_only:v0-immature-baseline · tel quel depuis la passe de notation : score_only signifie que le nombre peut ordonner les travaux, et qu'aucune étiquette de catégorie n'en découleClassification
machine, non validéePrédiction automatique; un appel candidat d’une seule source (Gemma direct ou Codex distillé), pas un consensus.
Le détail, modèle par modèle et score par score, se trouve en fin de page sous « Comment cette classification a été obtenue ».