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Enregistrement W4403475285 · doi:10.4017/gt.2024.23.s.1129.pp

Exploring the physical, social and educational benefits of virtual reality exergame for people with dementia through co-designing to promote hand hygiene and influenza vaccine uptake

2024· article· en· W4403475285 sur OpenAlex

Pourquoi ce travail est dans la base

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affAu moins un auteur déclare une institution canadienne dans l'instantané OpenAlex épinglé.
aboutLe titre ou le résumé porte un signal canadien du lexique géographique.

Notice bibliographique

RevueGerontechnology · 2024
Typearticle
Langueen
DomaineComputer Science
ThématiqueEducation and Learning Interventions
Établissements canadiensOntario Tech University
Organismes subventionnairesnon disponible
Mots-clésHygieneDementiaVirtual realityPsychologyHuman–computer interactionMedicineComputer science

Résumé

récupéré en direct d'OpenAlex

Purpose The purpose of this project is to develop an educational exergame for people with dementia (PWD) and their caregivers to practice effective handwashing through the use of virtual reality (VR), while delivering educational content related to infection control, and evidence-based resources to educate them about the importance of influenza vaccination.Our objective aims at examining the meaning and value of utilizing educational and social exergaming for PWD in the community and institutional settings, and to explore its physical, social, and educational benefits, including hand hygiene practices and influenza vaccine uptake.Method The Behavior Change Wheel (Michie et al., 2020; Michie et al., 2011) was used to guide the understanding of factors that influence the adoption of educational learning in hand hygiene and influenza vaccination, which include three domains: (a) modelling (learning through imitation); (b) education (gaining knowledge), and (c) training (practicing skills).Using mixed methods approaches, this project is comprised of codesigning, developing, and pilot-testing the feasibility of exergame, An advisory committee group (12 members) was recruited from Oshawa Senior Community Centre and Durham Region Long-Term Care (LTC) Homes, where they acted as expert panels to provide consultations related to co-designing of exergame.Results and Discussion The development team collaborated with the advisory members (including public health and infection control practice consultants; occupational therapy/rehabilitation consultants, accessibility consultations, health/service providers, older adult with cognitive impairment and their caregivers) to engage in the co-design process.This allowed for the incorporation of user feedback to guide each iteration of technology development with the goal of ensuring the solution is feasible, usable, robust, accessible, and culturally-sensitive from the beginning of conceptualization until implementation.Prior to co-design session, the research team hosted virtual Idea Jam sessions with the team members to provide a forum for discussion about the development of exergame intervention, and the implementation approach.During the co-design phase, the process was guided by the Consolidated Framework For Implementation Research (CFIR) (Michie et al., 2011) to allow the advisory stakeholders to explore the relevant factors that would facilitate or hinder the development, implementation, and evaluation of VR exergame for PWD, while taking into consideration of their cultural contexts (Figure 1).Major milestones in this phase included content development, such as co-creating and co-designing interactive storyboards for the exergame components, visual assets, and aesthetics.High-level prototyping and iterative design of accessibility features enabled equity and inclusion considerations to address the needs of PWD with physical disability and cognitive impairment.Additional considerations included game mechanics, successful hand tracking interactions based on user's diverse ranges of upper limb mobility, as well as analysis and characterization of VR motion capabilities and signal processing for users with different levels of hand motor skills.There is an urgent need for proactive interventions directed at PWD to mitigate their risk for having "vaccine-preventable" infections.Our solution is an interactive educational and social exergame, which is designed as a preventative measure to mitigate the risks of infectious diseases, as well as presenting opportunities for PWD and their caregivers to engage in physical activity and cooperative gaming to promote their social connectedness and mental well-being.

Récupéré en direct depuis OpenAlex et désinversé. Les résumés ne sont pas conservés dans cette base de données : les index inversés représentent 8,6 Go des 9,3 Go de texte de la base, et le serveur dispose de 13 Go libres.

Prédiction distillée sur la base complète

Imitation des enseignants

Ni prévalence calibrée, ni vérité terrain. Validation humaine à venir. Apprise à partir de 10 348 étiquettes directes de Codex et de 10 348 étiquettes directes de Gemma. Le mode candidate est l'union des têtes enseignantes seuillées; le consensus est leur intersection. Ces sorties portent le statut machine_predicted_unvalidated et ne sont ni des étiquettes humaines ni des étiquettes directes de modèles de pointe.

score de la tête « metaresearch » (Codex)0,000
score de la tête « metaresearch » (Gemma)0,000
Version: codex-gemma-dda1882f352aStatut de validation: machine_predicted_unvalidated
Catégories candidatesaucune
Catégories consensuellesaucune
DomaineSignal candidat: aucune · Signal consensuel: aucune
Devis d'étudeSignal candidat: Théorique ou conceptuel · Signal consensuel: aucune
GenreSignal candidat: Empirique · Signal consensuel: Empirique
Score de désaccord entre enseignants0,723
Score d'incertitude au seuil0,275

Scores Codex et Gemma par catégorie

CatégorieCodexGemma
Métarecherche0,0000,000
Méta-épidémiologie (sens strict)0,0000,000
Méta-épidémiologie (sens large)0,0000,000
Bibliométrie0,0000,000
Études des sciences et des technologies0,0000,000
Communication savante0,0000,000
Science ouverte0,0000,000
Intégrité de la recherche0,0000,000
Charge utile insuffisante (le modèle a refusé de juger)0,0000,000

Scores machine (provisoires)

Les deux têtes enseignantes du modèle étudiant, lues sur ce travail. Un score ordonne la base pour la relecture; il n'affirme jamais une catégorie, et le statut de validation accompagne chaque rangée tel quel.

Scores de référence d'un modèle non mature (critères de maturité non atteints, 7 itérations). Un score ordonne; il n'affirme jamais une catégorie.

Tête enseignante Opus0,091
Tête enseignante GPT0,344
Écart entre enseignants0,253 · la distance entre les deux têtes enseignantes sur ce seul travail
Statut de validationscore_only:v0-immature-baseline · tel quel depuis la passe de notation : score_only signifie que le nombre peut ordonner les travaux, et qu'aucune étiquette de catégorie n'en découle