Corrigendum: Addressing grading bias in rock climbing: machine and deep learning approaches
Notice bibliographique
Résumé
1 IntroductionRock climbing’s popularity as a recreational sport is growing dramatically. It is a unique activity for both the body and the mind. In a puzzle-solving manner, climbers strategically scale vertical natural or artificial rock routes–a series of rock features–using their hands and feet. People are drawn to rock climbing because it is an activity in which one can improve physical fitness, problem-solving skills, and self-confidence (1, 2). It is estimated that the rock climbing gym market size was valued at 3 billion USD in 2023 (1), and this projected to double by 2032 (1). In the last five years, the establishment of rock climbing gyms in the US has grown by 6.46% per year (3). Within this time frame, three of the disciplines of rock climbing: sport climbing, bouldering, and speed climbing made their debut appearance at the 2020 Tokyo Olympics. More recently, it reached global audiences again at the 2024 Paris Olympics. Of the three disciplines, bouldering has the largest share of the rock climbing gym market (1, 2). This is because bouldering is the most accessible discipline of climbing, as it requires little equipment and technical knowledge. Recent trends in gym establishment highlight the increasing accessibility to bouldering. In the past decade, 50% of the gyms established in the United States and Canada are only bouldering gyms (3). To capitalize on this popularity, accessibility is crucial for climbing gym success.Climbing accessibility is highly dependent on route setters. Route setters produce climbing routes, the central service of a climbing gym. They are responsible for producing routes that are varied yet consistent in difficulty. Gyms vary their route difficulties to capture the largest audience possible [Market Research Future], catering to a range of climber experience levels from novice to advanced. However, the grading scales used to rate climbing route difficulty are often subjective according to the region, the gym, and the setter of the route (4). General factors considered when determining route difficulty are rock hold types, the number of rock holds on a route, the distance between the rock holds, and the angle of ascent (5). Therefore, it seems that the positioning and sequencing of holds are critical to route difficulty. But holds may be positioned and sequenced in an almost infinite number of ways. Setting a route is like composing a song (6, 7); there are constraints that govern its composition, but the liberty to operate within those constraints is quite large. When operating within these constraints, a route can be developed in a multitude of ways. This wide variance of route generation is a challenge for generalizing route difficulty. without a large sample size, route setters introduce their own biases when determining route difficulty, which then inadvertently affects the climber (i.e., the customer).2 MotivationRoute setters are in an awkward position. The act of setting routes is inherently subjective, but the success of a climb depends on the ability of the setter to objectively set routes. This is the Grading Bias Problem: the setter of a route introduces their biases when declaring a route’s difficulty.Reporting the objective grade of a climbing route is critical in the climbing community and can be aided by machine and deep learning technology (5). Increasingly, machine learning and deep learning techniques are being used to objectively classify the route difficulty. The objectives of this review article are to (1) understand how today’s route setters maintain objectivity in their setting, (2) to review the state-of-the-art approaches in determining climbing route difficulty with machine learning and deep learning, and (3) to suggest new areas for research. Together, these objectives are intended to address how climbing gyms can integrate machine and deep learning systems to streamline route setting and eliminate route difficulty bias for greater consistency and accessibility.3 Document layoutThe Grading Bias Problem will be thoroughly explored in subsequent sections of this paper. Section 4 provides context on rock climbing grade scales and how route setters currently set routes with the goals of objectivity and accessibility. Section 5 details the survey methodology and inclusion criteria. Section 6 identifies the approaches and methods of various deep and machine learning techniques to determine the climbing route difficulty and their success rates. Section 7 discusses the trends, performance, and shortcomings of current machine learning and deep learning techniques. In addition, it is argued that a route-centric approach with a natural language-like model is most optimal. Section 7 continues by proposing future areas for research, in which some proposals are based on works auxiliary to the survey.4 Background: route grading systems and settingClimbing route difficulty can be graded on a variety of scales (Figure 1). The grade scale depends greatly on the discipline, subdisciplines, and climbing systems. In free climbing, the climber ascends a route without any artificial aid. The climber ascends a route by only the natural or artificial features of the rock. But a free climber can still use safety equipment (e.g., rope) in the event that they fall. In the subdisciplines of traditional (trad), sport, and ice climbing, of which the climber ascends a vertical face that is typically greater than 4 meters, the climber’s main tool for protection is a belay system consisting of rope, harness, and either temporary or permanent anchor points. The grading scales of these three “roped” disciplines account for risk to the climber in addition to the technical difficulty of climbing movement. Risk to the climber is most apparent in trad and ice climbing. In both trad and ice climbing, the climber sets and removes protection in rock crevices as they ascend. This protective gear is more prone to fail because they are not intended to be permanent fixtures in the rock or ice face. For ice climbing, it is particularly critical to gauge risk to the climber because the conditions of ice is greatly dependent of weather factors such as temperature, humidity, and precipitation. Although risk to the climber is still a concern in sport climbing, it is greatly reduced because
Récupéré en direct depuis OpenAlex et désinversé. Les résumés ne sont pas conservés dans cette base de données : les index inversés représentent 8,6 Go des 9,3 Go de texte de la base, et le serveur dispose de 13 Go libres.
Comment cette classification a été obtenuedéplier
Prédiction machine sur la base complète
Imitation des enseignantsNi prévalence calibrée, ni vérité terrain. Validation humaine à venir. Le volet Gemma est une étiquette directe du modèle pour chaque travail de la base, lue sur la notice réduite au titre. Le volet Codex est un classifieur appris des 10 348 étiquettes directes de Codex et calibré sur les taux pondérés de l'échantillon; les champs sans appui suffisant ne portent aucun appel Codex. Le mode candidate est l'union des deux volets; le consensus est leur intersection. Ces sorties portent le statut machine_predicted_unvalidated et ne sont pas des étiquettes humaines.
Scores du classifieur distillé par catégorie (deux têtes)
| Catégorie | Codex | Gemma |
|---|---|---|
| Métarecherche | 0,004 | 0,037 |
| Méta-épidémiologie (sens strict) | 0,001 | 0,000 |
| Méta-épidémiologie (sens large) | 0,001 | 0,001 |
| Bibliométrie | 0,002 | 0,002 |
| Études des sciences et des technologies | 0,001 | 0,001 |
| Communication savante | 0,003 | 0,003 |
| Science ouverte | 0,003 | 0,002 |
| Intégrité de la recherche | 0,003 | 0,003 |
| Charge utile insuffisante (le modèle a refusé de juger) | 0,077 | 0,028 |
Scores machine (provisoires)
Les deux têtes enseignantes du modèle étudiant, lues sur ce travail. Un score ordonne la base pour la relecture; il n'affirme jamais une catégorie, et le statut de validation accompagne chaque rangée tel quel.
Scores de référence d'un modèle non mature (critères de maturité non atteints, 7 itérations). Un score ordonne; il n'affirme jamais une catégorie.
score_only:v0-immature-baseline · tel quel depuis la passe de notation : score_only signifie que le nombre peut ordonner les travaux, et qu'aucune étiquette de catégorie n'en découleClassification
machine, non validéePrédiction automatique; un appel candidat d’une seule source (Gemma direct ou Codex distillé), pas un consensus.
Le détail, modèle par modèle et score par score, se trouve en fin de page sous « Comment cette classification a été obtenue ».