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Enregistrement W4410005188 · doi:10.69564/able.en.25026.primatoscopy

Primatoscopy-01

2023· article· en· W4410005188 sur OpenAlexaff
Yanik Potvin

Notice bibliographique

Revue.able. · 2023
Typearticle
Langueen
DomaineNeuroscience
ThématiqueAesthetic Perception and Analysis
Établissements canadiensUniversité du Québec à MontréalUniversité du Québec à Chicoutimi
Organismes subventionnairesnon disponible
Mots-clésComputer science

Résumé

récupéré en direct d'OpenAlex

I lead an art-research project at the crossroads of art and North American anthropology, where clay, a medium for creative practices, also becomes an object of knowledge. This material can be used to foster questions and considerations about our perceptual frameworks, our ways of learning, our sensory knowledge, and our relationships with other living beings, as in the research presented here, with macaques. The art-research project Primatoscopy-01 is subdivided into four distinct phases, which began with the search for comparative elements between related perceptual environments. The experiments begin with a system in which blocks of clay are scattered in enclosures at equal distances from each other and far from any equipment used in captivity conditions. This arrangement aims to delimit certain characteristics of nonhuman primates (physical strength, hierarchization, grasping, movement, etc.), but also to maximize the relationship between individuals and clay. The initial phase, although decisive, proved disappointing, leading to a complete realignment of my expectations: Japanese macaques (Macaca fuscata) carry the herpes B virus (Herpesvirus simiae), which hinders access to artifacts after they've been handled. The virus has become a constraint of the experimental protocol, as it limits my involvement in the enclosures after each phase, requires the use of Virkon® clay (a virucide, bactericide, and fungicide), and forces me to isolate the artifacts until their firing. As an archaeologist, I methodically recorded the state of the enclosures and attempted to reconstruct the activities based on the material traces, seeking to make sense of these behavioral artifacts. The results looked disastrous straight away: clay was scattered among the food and excrement; there were few marks in the clay and the blocks had hardly been handled. The primates seemed disturbed by these physical “intrusions” in their enclosure. The later phases (2 to 4) were characterized by a diversification of stimuli by introducing more “enticing” clay forms in the enclosures. The use of traditional forms, mainly Edo- and Heian-influenced vases and teabowls, as food containers, was particularly effective in tempting the macaques to handle them. A more significant understanding of behavioral patterns only emerged at the end of phase 2, revealing a separation of primate activities according to the functional divisions of their enclosures: captive macaques do not play where they eat. Analysis of the evidence has revealed a recurring pattern: the primates tended to break up the clay once it was dry, using its materiality to draw lines on the ground. The multitude of tangled lines was astonishing, because they were constant and repetitive. It seemed to be the main interest suggested to them by the clay's malleability. I have divided the lines into two categories: the lines of transportation (linear, simple, and intermittent) and the lines of persistence (localized, superimposed, and demonstrating a back-and-forth movement). The persistence lines are compared with nesting diagrams drawn by primatologists, evoking links between cognition, environment, and cultural construction. These relationships are first evident through the fusiform gyrus, a cerebral structure shared by all primates, which ensures the recognition of the contours of the environment and faces, while opening the way to alternative analogies with ancient writing systems. These reveal the continuity between the macrocosm in which we evolve and the microcosm of our inner representations, accepting our animal condition as well as the role of the imagination in the performativity of human worlds and their impact on all living things.

Récupéré en direct depuis OpenAlex et désinversé. Les résumés ne sont pas conservés dans cette base de données : les index inversés représentent 8,6 Go des 9,3 Go de texte de la base, et le serveur dispose de 13 Go libres.

Comment cette classification a été obtenuedéplier

Prédiction distillée sur la base complète

Imitation des enseignants

Ni prévalence calibrée, ni vérité terrain. Validation humaine à venir. Apprise à partir de 10 348 étiquettes directes de Codex et de 10 348 étiquettes directes de Gemma. Le mode candidate est l'union des têtes enseignantes seuillées; le consensus est leur intersection. Ces sorties portent le statut machine_predicted_unvalidated et ne sont ni des étiquettes humaines ni des étiquettes directes de modèles de pointe.

score de la tête « metaresearch » (Codex)0,000
score de la tête « metaresearch » (Gemma)0,000
Version: codex-gemma-dda1882f352aStatut de validation: machine_predicted_unvalidated
Catégories candidatesCharge utile insuffisante (le modèle a refusé de juger)
Catégories consensuellesCharge utile insuffisante (le modèle a refusé de juger)
DomaineSignal candidat: aucune · Signal consensuel: aucune
Devis d'étudeSignal candidat: Expérimental (laboratoire) · Signal consensuel: aucune
GenreSignal candidat: Empirique · Signal consensuel: Empirique
Score de désaccord entre enseignants0,785
Score d'incertitude au seuil0,999

Scores Codex et Gemma par catégorie

CatégorieCodexGemma
Métarecherche0,0000,000
Méta-épidémiologie (sens strict)0,0000,000
Méta-épidémiologie (sens large)0,0000,000
Bibliométrie0,0000,001
Études des sciences et des technologies0,0000,000
Communication savante0,0000,000
Science ouverte0,0000,000
Intégrité de la recherche0,0000,000
Charge utile insuffisante (le modèle a refusé de juger)0,0020,011

Scores machine (provisoires)

Les deux têtes enseignantes du modèle étudiant, lues sur ce travail. Un score ordonne la base pour la relecture; il n'affirme jamais une catégorie, et le statut de validation accompagne chaque rangée tel quel.

Scores de référence d'un modèle non mature (critères de maturité non atteints, 7 itérations). Un score ordonne; il n'affirme jamais une catégorie.

Tête enseignante Opus0,055
Tête enseignante GPT0,311
Écart entre enseignants0,255 · la distance entre les deux têtes enseignantes sur ce seul travail
Statut de validationscore_only:v0-immature-baseline · tel quel depuis la passe de notation : score_only signifie que le nombre peut ordonner les travaux, et qu'aucune étiquette de catégorie n'en découle

Classification

machine, non validée

Prédiction automatique; les deux têtes enseignantes s’accordent sur ce qui est montré ici.

Devis d'étudeExpérimental (laboratoire)
Domainenon disponible
GenreEmpirique

Le détail, modèle par modèle et score par score, se trouve en fin de page sous « Comment cette classification a été obtenue ».

En bref

Citations0
Publié2023
Routes d'admission1
Résumé présentoui

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