RGB+D*(t) or the Spatial Manifold Image on Designing Virtual Spaces through Collective Live Volumetric Video Streaming
Notice bibliographique
Résumé
The article explores the evolution of social spaces from physical to digital realms, examining the role of Spatial Montage in creating immersive digital environments in Game Engines through live 3D scanning and streaming. By analysing the transition from traditional ‘third places’ to contemporary ‘fourth places,’ we discuss how social media platforms facilitate new forms of community making and social interactions, including the spatial screen dimension and transforming the home into a vibrant hub for online gatherings. Reflecting on a project that explores online streaming culture and the role of moving images in architectural design, we combine theoretical insights with the making of and applications in our project called ‘Be My Guest!’ to re-examine the concept of spatial montage as a method for digital placemaking. This approach integrates live volumetric 3D scans into physical spaces using spatial computing and streaming technologies, prompting a discussion on how this could transform architectural environments and influence how we approach architectural design in Web 2.0. Author Biographies Cenk Güzelis, Cenk Güzelis, ./studio3, Department of Experimental Architecture, University of Innsbruck Cenk Güzelis is an architect, creative technologist, and new media artist. He researches and educates at the intersection of architecture and XR, exploring expanded spatiality at the ./studio3, Department of Experimental Architecture at the University of Innsbruck. He is a board member of the CSC Immersive Arts, A Centre for The Expanded Moving Image – the Immersive Arts Department of the National Film School of Italy. Anna Pompermaier, Anna Pompermaier ./studio3, Department of Experimental Architecture, University of Innsbruck Anna Pompermaier is an architect, researcher, educator, and media artist based in Innsbruck, Austria, where she is a faculty member and PhD candidate at ./studio3, Department of Experimental Architecture at the University of Innsbruck. Her research explores immersion at the intersection of spatial design, new media technologies, and real-world 1:1 applications in architecture. Me AndOther Mewww.meandother.meCenk and Anna co-founded the new media-driven artistic and architectural research studio named Me AndOther Me, where they explore the future of our spatial experiences and communication through practical applications of social mixed reality experiences focused on online culture, post- human critique, and the spatial web. They investigate how social media and the internet have reshaped spatial experiences, leading to networked virtual spaces as alternative sites for social and cultural engagement. Their artistic and architectural research has been presented at several conferences, including ACADIA (USA), strand (RS), LMDA (LV), and highlighted in diverse publications, such as for R.I.B.A., SOBRE (ES), and MOUSSE (IT) among others. Their works and collaborative projects have been exhibited at Ars Electronica Festival (AT), L.E.V. (ES), IDFA (NL) and Laval Virtual (FR), Impakt (NL), iMAL (BE), Daejeon Museum of Art (South Korea) and more. They have delivered keynotes at various events, including DOKLeipzig (DE) and The Future of Living Conference at Bozar in Brussels (BE).
Récupéré en direct depuis OpenAlex et désinversé. Les résumés ne sont pas conservés dans cette base de données : les index inversés représentent 8,6 Go des 9,3 Go de texte de la base, et le serveur dispose de 13 Go libres.
Comment cette classification a été obtenuedéplier
Prédiction distillée sur la base complète
Imitation des enseignantsNi prévalence calibrée, ni vérité terrain. Validation humaine à venir. Apprise à partir de 10 348 étiquettes directes de Codex et de 10 348 étiquettes directes de Gemma. Le mode candidate est l'union des têtes enseignantes seuillées; le consensus est leur intersection. Ces sorties portent le statut machine_predicted_unvalidated et ne sont ni des étiquettes humaines ni des étiquettes directes de modèles de pointe.
Scores Codex et Gemma par catégorie
| Catégorie | Codex | Gemma |
|---|---|---|
| Métarecherche | 0,000 | 0,001 |
| Méta-épidémiologie (sens strict) | 0,000 | 0,000 |
| Méta-épidémiologie (sens large) | 0,000 | 0,000 |
| Bibliométrie | 0,000 | 0,002 |
| Études des sciences et des technologies | 0,001 | 0,000 |
| Communication savante | 0,000 | 0,000 |
| Science ouverte | 0,001 | 0,001 |
| Intégrité de la recherche | 0,000 | 0,001 |
| Charge utile insuffisante (le modèle a refusé de juger) | 0,000 | 0,000 |
Scores machine (provisoires)
Les deux têtes enseignantes du modèle étudiant, lues sur ce travail. Un score ordonne la base pour la relecture; il n'affirme jamais une catégorie, et le statut de validation accompagne chaque rangée tel quel.
Scores de référence d'un modèle non mature (critères de maturité non atteints, 7 itérations). Un score ordonne; il n'affirme jamais une catégorie.
score_only:v0-immature-baseline · tel quel depuis la passe de notation : score_only signifie que le nombre peut ordonner les travaux, et qu'aucune étiquette de catégorie n'en découleClassification
machine, non validéePrédiction automatique; un appel candidat d’une seule tête enseignante, pas un consensus.
Le détail, modèle par modèle et score par score, se trouve en fin de page sous « Comment cette classification a été obtenue ».