Darwin Gödel Machine: Open-Ended Evolution of Self-Improving Agents
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Notice bibliographique
Résumé
Most of today’s AI systems are constrained by human-designed, fixed architectures and cannot autonomously and continuously improve themselves. The scientific method, on the other hand, provides a cumulative and open-ended system, where each innovation builds upon previous artifacts, enabling future discoveries. There is growing hope that the current manual process of advancing AI could itself be automated. If done safely, such automation would accelerate AI development and allow us to reap its benefits much sooner. This prospect raises the question of how AI systems can endlessly improve themselves while getting better at solving relevant problems. Previous approaches, such as meta-learning, provide a toolset for automating the discovery of novel algorithms but are limited by the human design of a suitable search space and first-order improvements. The Godel machine [116], on the other hand, introduced a theoretical approach to a self-improving AI, capable of modifying itself in a provably beneficial manner. Unfortunately, this original formulation is in practice impossible to create due to the inability to prove the impact of most self-modifications. To address this limitation, we propose the Darwin Godel Machine (DGM), a novel self-improving system that iteratively modifies its own code (thereby also improving its ability to modify its own codebase) and empirically validates each change using coding benchmarks. In this paper, the DGM aims to optimize the design of coding agents, powered by frozen foundation models, which enable the ability to read, write, and execute code via tool use. Inspired by biological evolution and open-endedness research, the DGM maintains an archive of generated coding agents. It then samples from this archive and tries to create a new, interesting, improved version of the sampled agent. This open-ended exploration forms a growing tree of diverse, high-quality agents and allows the parallel exploration of many different paths through the search space. Empirically, the DGM automatically improves its coding capabilities (e.g., better code editing tools, long-context window management, peer-review mechanisms), producing performance increases on SWE-bench from 20.0% to 50.0%, and on Polyglot from 14.2% to 30.7%. Furthermore, the DGM significantly outperforms baselines without self-improvement or open-ended exploration. All experiments were done with safety precautions (e.g., sandboxing, human oversight). Overall, the DGM represents a significant step toward self-improving AI, capable of gathering its own stepping stones along a path that unfolds into endless innovation. All code is open-sourced at https://github.com/jennyzzt/dgm.
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Prédiction distillée sur la base complète
Imitation des enseignantsNi prévalence calibrée, ni vérité terrain. Validation humaine à venir. Apprise à partir de 10 348 étiquettes directes de Codex et de 10 348 étiquettes directes de Gemma. Le mode candidate est l'union des têtes enseignantes seuillées; le consensus est leur intersection. Ces sorties portent le statut machine_predicted_unvalidated et ne sont ni des étiquettes humaines ni des étiquettes directes de modèles de pointe.
Scores Codex et Gemma par catégorie
| Catégorie | Codex | Gemma |
|---|---|---|
| Métarecherche | 0,001 | 0,000 |
| Méta-épidémiologie (sens strict) | 0,000 | 0,000 |
| Méta-épidémiologie (sens large) | 0,000 | 0,000 |
| Bibliométrie | 0,000 | 0,001 |
| Études des sciences et des technologies | 0,000 | 0,000 |
| Communication savante | 0,000 | 0,001 |
| Science ouverte | 0,003 | 0,002 |
| Intégrité de la recherche | 0,000 | 0,000 |
| Charge utile insuffisante (le modèle a refusé de juger) | 0,000 | 0,000 |
Scores machine (provisoires)
Les deux têtes enseignantes du modèle étudiant, lues sur ce travail. Un score ordonne la base pour la relecture; il n'affirme jamais une catégorie, et le statut de validation accompagne chaque rangée tel quel.
Scores de référence d'un modèle non mature (critères de maturité non atteints, 7 itérations). Un score ordonne; il n'affirme jamais une catégorie.
score_only:v0-immature-baseline · tel quel depuis la passe de notation : score_only signifie que le nombre peut ordonner les travaux, et qu'aucune étiquette de catégorie n'en découle