Sui Generis Micro Social Structures: The Heuristic Example of Poker
Notice bibliographique
Résumé
Abstract This article uses aspects of (no prior knowledge of the is required) as a heuristic example to facilitate arguments to the following conclusions. Micro social structures have a sui generis aspect to them. Social structures are simultaneously a set of relations between positions and interactional relations between people. Micro structures have some of the features usually only associated with macro structures but nonetheless there are qualitative differences in kind between macro and micro structures. The article thus retains the insights associated with both interactionist and structuralist positions with respect to sociology's long history of debate about structure and agency. But it also shows both poles of debate to be significantly mistaken. Resume Cet article emploie des aspects de poker [un jeu des cartes] (aucune connaissance anterieure du jeu nest exigee) comme exemple heuristique pour faciliter des arguments aux conclusions suivantes. Les structures sociales micro ont un aspect sui generis a elles. Les structures sociales sont simultaniment un ensemble de relations entre les positions etles relations interactionnelles entre les personnes. Les structures micro ont certains des dispositifs habitue1lement seulementlies a de macro structures mais neanmoins il y a des differences qualitatives en nature entre tie macro et micro structures. L'article maintient ainsi les perspicacites liees aux positions d'interactionist et de structuralist en ce qui concerne l'histoire de la sociologie longtemps tie la discussion au sujet de la structure et de l'agence. Mais il montre egalement les deux poteaux de la discussion a confondre sensiblement. Introduction The intention of this article is to provide a new lens through which to focus attention upon the long standing debates and theoretical issues concerning the relationship between human agency and sui generis social structure. We shall examine the emergence of a particular kind of micro social structure found in a particular example of social interactive phenomena: games of poker. Two things must be made clear from the start. First, no knowledge of the of will be required to understand the sociological points made in this article. Good players will find the descriptions of the game's features, examples of strategy etc. relatively unremarkable and incontrovertible. Those who have never played should also find nothing difficult to grasp about such features of the as are analysed here. On the other hand, those who do play often yet are not very good at it (which is to say most players) may import some of their confusion and misconceptions into the interpretation of the article. This is perhap s unavoidable but if the points concerning structure and agency are missed, such readers might at least find some suggestive ideas for improving their play. The second thing which must be made clear is that though is a and lam using it to make some sociological points, I am not a game theorist. I have serious reservations about such theory in all its formulations and applications. Nor do I wish to make the claim that the of is in every sense analogous to the game of life. Poker as I shall be using it here is not intended as either metaphor or model. The aspect of which I shall analyse here as a type of sui generis social structure is very definitely not analogous to social structure in general. It is not intended as a metaphor at all. Rather it is an example of a form of social structure. But it is a form, not the form. One of the crucial points which I wish to make is that there are social structures and social structures. The example of is ideally suited to demonstrate features of social reality focussed upon by interactionist perspectives. It involves rules, explicit and implicit interpretation (including the body language of unconscious clues), calculation and deception, impression management, (variably) stable patterns of play, the accessibility and inaccessibility of knowledge, memory and many other subtle features of interaction. …
Récupéré en direct depuis OpenAlex et désinversé. Les résumés ne sont pas conservés dans cette base de données : les index inversés représentent 8,6 Go des 9,3 Go de texte de la base, et le serveur dispose de 13 Go libres.
Comment cette classification a été obtenuedéplier
Prédiction distillée sur la base complète
Imitation des enseignantsNi prévalence calibrée, ni vérité terrain. Validation humaine à venir. Apprise à partir de 10 348 étiquettes directes de Codex et de 10 348 étiquettes directes de Gemma. Le mode candidate est l'union des têtes enseignantes seuillées; le consensus est leur intersection. Ces sorties portent le statut machine_predicted_unvalidated et ne sont ni des étiquettes humaines ni des étiquettes directes de modèles de pointe.
Scores Codex et Gemma par catégorie
| Catégorie | Codex | Gemma |
|---|---|---|
| Métarecherche | 0,001 | 0,000 |
| Méta-épidémiologie (sens strict) | 0,000 | 0,000 |
| Méta-épidémiologie (sens large) | 0,000 | 0,000 |
| Bibliométrie | 0,000 | 0,000 |
| Études des sciences et des technologies | 0,002 | 0,002 |
| Communication savante | 0,000 | 0,000 |
| Science ouverte | 0,000 | 0,000 |
| Intégrité de la recherche | 0,000 | 0,000 |
| Charge utile insuffisante (le modèle a refusé de juger) | 0,000 | 0,000 |
Scores machine (provisoires)
Les deux têtes enseignantes du modèle étudiant, lues sur ce travail. Un score ordonne la base pour la relecture; il n'affirme jamais une catégorie, et le statut de validation accompagne chaque rangée tel quel.
Scores de référence d'un modèle non mature (critères de maturité non atteints, 7 itérations). Un score ordonne; il n'affirme jamais une catégorie.
score_only:v0-immature-baseline · tel quel depuis la passe de notation : score_only signifie que le nombre peut ordonner les travaux, et qu'aucune étiquette de catégorie n'en découleClassification
machine, non validéePrédiction automatique; un appel candidat d’une seule tête enseignante, pas un consensus.
Le détail, modèle par modèle et score par score, se trouve en fin de page sous « Comment cette classification a été obtenue ».